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Self-reported strategies in decisions under risk: role of feedback, reasoning abilities, executive functions, short-term-memory, and working memory

机译:风险决策中的自我报告策略:反馈的作用,推理能力,执行功能,短期记忆和工作记忆

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In decisions under objective risk conditions information about the decision options' possible outcomes and the rules for outcomes' occurrence are provided. Thus, deciders can base decision-making strategies on probabilistic laws. In many laboratory decision-making tasks, choosing the option with the highest winning probability in all trials (=maximization strategy) is probabilistically regarded the most rational behavior. However, individuals often behave less optimal, especially in case the individuals have lower cognitive functions or in case no feedback about consequences is provided in the situation. It is still unclear which cognitive functions particularly predispose individuals for using successful strategies and which strategies profit from feedback. We investigated 195 individuals with two decision-making paradigms, the Game of Dice Task (GDT) (with and without feedback), and the Card Guessing Game. Thereafter, participants reported which strategies they had applied. Interaction effects (feedback x strategy), effect sizes, and uncorrected single group comparisons suggest that feedback in the GDT tended to be more beneficial to individuals reporting exploratory strategies (e.g., use intuition). In both tasks, the self-reported use of more principled and more rational strategies was accompanied by better decision-making performance and better performances in reasoning and executive functioning tasks. The strategy groups did not significantly differ in most short-term and working-memory tasks. Thus, particularly individual differences in reasoning and executive functions seem to predispose individuals toward particular decision-making strategies. Feedback seems to be useful for individuals who rather explore the decision-making situation instead of following a certain plan.
机译:在客观风险条件下的决策中,提供有关决策选项可能的结果和结果发生规则的信息。因此,决策者可以将决策策略基于概率法。在许多实验室决策任务中,在所有试验中选择获胜概率最高的选项(=最大化策略)被认为是最合理的行为。但是,个体的行为通常不那么理想,尤其是在个体的认知功能较低或在这种情况下未提供有关后果的反馈的情况下。尚不清楚哪种认知功能特别容易使个体倾向于使用成功的策略,以及哪些策略可从反馈中获利。我们调查了195个具有两种决策范例的人,即“骰子游戏任务(GDT)”(有或没有反馈)和“猜牌游戏”。此后,参与者报告了他们采用了哪些策略。互动效果(反馈x策略),效果大小和未经校正的单组比较表明,GDT中的反馈倾向于对报告探索性策略(例如,使用直觉)的个人更有利。在这两个任务中,自我报告的使用更原则和更理性的策略都伴随着更好的决策绩效以及在推理和执行职能任务中的更好绩效。在大多数短期和工作记忆任务中,策略组没有显着差异。因此,尤其是个人在推理和执行功能上的差异似乎使个人倾向于采取特定的决策策略。对于那些宁愿探索决策情况而不是遵循特定计划的个人,反馈似乎很有用。

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