首页> 外文期刊>Journal of youth and adolescence >Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression
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Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression

机译:拆除比赛:竞争性视频游戏,竞争性赌博和侵略性之间的纵向联系

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摘要

The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship between video game competition and aggression. In addition, if competition in video games is a significant reason for the link between video game play and aggression, then other competitive activities, such as competitive gambling, also may predict aggression over time. In the current study, we directly assessed the socialization (competitive video game play and competitive gambling predicts aggression over time) versus selection hypotheses (aggression predicts competitive video game play and competitive gambling over time). Adolescents (N = 1,492, 50.8 % female) were surveyed annually from Grade 9 to Grade 12 about their video game play, gambling, and aggressive behaviors. Greater competitive video game play and competitive gambling predicted higher levels of aggression over time, after controlling for previous levels of aggression, supporting the socialization hypothesis. The selection hypothesis also was supported, as aggression predicted greater competitive video game play and competitive gambling over time, after controlling for previous competitive video game play and competitive gambling. Our findings, taken together with the fact that millions of adolescents play competitive video games every day and that competitive gambling may increase as adolescents transition into adulthood, highlight the need for a greater understanding of the relationship between competition and aggression.
机译:关于视频游戏与侵略之间联系的大多数研究都集中在游戏中的暴力内容上。相反,最近的实验研究表明,在短期内,视频游戏竞争而非暴力对侵略影响最大。但是,没有研究者研究过电子游戏竞争与侵略之间的长期关系。另外,如果视频游戏中的竞争是视频游戏玩法与侵略性之间联系的重要原因,那么其他竞争性活动(例如竞争性赌博)也可以预测一段时间内的侵略性。在本研究中,我们直接评估了社交化(竞争性视频游戏和竞争性赌博预测随着时间的推移的侵略性)与选择假设(攻击性预测了视频游戏和竞争性赌博的随着时间的推移)。从9年级到12年级,每年对青少年(N = 1,492,女性50.8%)进行调查,调查其视频游戏,赌博和攻击行为。在控制了先前的侵略水平之后,更大的竞争性视频游戏玩法和竞争性赌博预测了随着时间的推移,侵略性水平将提高,从而支持了社会化假设。选择假设也得到了支持,因为在控制了先前的竞争性视频游戏和竞争性赌博之后,随着时间的推移,侵略性预测了更多的竞争性视频游戏和竞争性赌博。我们的发现,加上每天都有成千上万的青少年玩有竞争性的视频游戏,以及随着青少年过渡到成年期,有竞争性的赌博可能会增加,这一事实表明,需要对竞争与侵略之间的关系有更深入的了解。

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