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Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage

机译:赛前准备:设计一个基于游戏的环境,以促进在宠物竞技阶段之前的努力

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摘要

Although competitive games have multi-fold benefits to students' learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students' open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
机译:尽管竞争性游戏对学生的学习有多重好处,例如动机,满意度和有效性,但不适当的竞争性学习活动可能会对学生产生一些负面影响。从文献中,作者确定了三种主要策略,可以减少竞争游戏中的负面影响。但是,由于这些策略仅针对竞赛设计,因此学习效果有限。实际上,在比赛前的准备中也会学习。因此,本研究采用赛前准备的方法来培养努力的习惯。也就是说,学生要努力学习;他们将更容易获胜。根据这种方法,实施了一个名为“我的宠物训练者”系统的动物陪伴系统。该系统鼓励学生在准备阶段提高学习水平,其中虚拟宠物代表比赛阶段之前学生的开放学习者模型。此外,本文还考虑了与虚拟宠物的共生关系和情感关系,以维持长期互动。

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