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Facilitating guided participation through mobile technologies: designing creative learning environments for self and others

机译:通过移动技术促进有指导的参与:为自我和他人设计创造性的学习环境

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We appropriate Rogoff’s (Apprenticeship in thinking: Cognitive development in social context, 1991; in: Wertsch et al. (eds.) Sociocultural studies of mind, 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided participation implies facilitating access to shared community-valued practices by supporting new members in legitimate participation. We illustrate how mobile technologies and social software can be used to (a) facilitate guided participation among undergraduate engineering students within classes and (b) teach graduate students in instructional technology to design for guided participation. Thus, students are not only transitioned into respective learning communities but also gain experience in designing for others. Given the recent advances in computing and trends in the adoption, diffusion, and use of mobile technologies, we argue that mobile technologies provide a substantive, fertile, and invigorating area for teaching and research in higher education for the foreseeable future.
机译:我们认为罗格夫(思想的学徒制:社会背景下的认知发展,1991; Wertsch等人编辑,心理的社会文化研究,1993)的指导性参与概念,通过简短的案例研究,展示了我们整合移动端的策略。高等教育中基于技术的学习经验。引导性参与意味着通过支持新成员的合法参与来促进获得共同的,有价值的社区实践。我们说明了如何使用移动技术和社交软件来(a)促进班级内的工程学本科生的有指导的参与,以及(b)指导研究生使用教学技术来设计有指导的参与。因此,学生不仅可以过渡到各自的学习社区,还可以获得为他人设计的经验。鉴于计算技术的最新发展以及移动技术的采用,传播和使用趋势,我们认为在可预见的将来,移动技术为高等教育的教学和研究提供了实质性,肥沃和充满活力的领域。

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