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Scaling property of the diffusion equation for light in a turbid medium with varying refractive index

机译:折射率变化的混浊介质中光扩散方程的标度性质

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A spatially varying refractive index leads to the bending of photon paths in a medium, which complicates theMonte Carlo modeling of a photon random walk. We show that the process of photon diffusion in a turbid medium with varying refractive index and curved photon paths can be mapped to the diffusion process in a medium with straight photon paths and modified optical properties. Specifically, the diffusion coefficient, the absorption, and the refractive index of the second medium should differ from the corresponding properties of the first medium by the factor of the squared refractive index of the first medium. The specific intensity of light in the second medium will then be equal to the specific intensity in the first medium divided by the same factor, which also means that the photon density distributions in the two media will be identical. In a Monte Carlo simulation the scaling property suggests that two different algorithms can be used to obtain the photon density distribution, namely, the algorithm with curved photon paths and given optical properties and the algorithm with straight photon paths and modified optical properties.
机译:空间变化的折射率会导致介质中光子路径的弯曲,这会使光子随机游走的蒙特卡洛建模复杂化。我们表明,在具有变化的折射率和弯曲的光子路径的浑浊介质中,光子扩散的过程可以映射到在具有直线光子路径和改进的光学特性的介质中的扩散过程。具体地,第二介质的扩散系数,吸收率和折射率应与第一介质的相应特性相差第一介质的折射率的平方。然后,第二种介质中的光的比强度将等于第一种介质中的光的强度除以相同的因子,这也意味着两种介质中的光子密度分布将相同。在蒙特卡洛模拟中,缩放特性表明可以使用两种不同的算法来获得光子密度分布,即具有弯曲光子路径并具有给定光学特性的算法和具有直线光子路径并具有改进的光学特性的算法。

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