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首页> 外文期刊>Journal of motor behavior >Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty
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Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty

机译:使用可预测所需运动难度的机器人评估行使运动的用户体验

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摘要

The notion of an optimal difficulty during practice has been articulated in many areas of cognitive psychology: flow theory, the challenge point framework, and desirable difficulties. Delivering exercises at a participant's desired difficulty has the potential to improve both motor learning and users' engagement in therapy. Motivation and engagement are among the contributing factors to the success of exercise programs. The authors previously demonstrated that error amplification can be used to introduce levels of challenge into a robotic reaching task, and that machine-learning algorithms can dynamically adjust difficulty to the desired level with 85% accuracy. Building on these findings, we present the results of a proof-of-concept study investigating the impacts of practicing under desirable difficulty conditions. A control condition with a predefined random order for difficulty levels was deemed more suitable for this study (compared to constant or continuously increasing difficulty). By practicing the task at their desirable difficulties, participants in the experimental group perceived their performance at a significantly higher level and reported lower required effort to complete the task, in comparison to a control group. Moreover, based on self-reports, participants in the experimental group were willing, on average, to continue the training session for 4.6 more training blocks (approximate to 45min) compared to the control group's average. This study demonstrates the efficiency of delivering the exercises at the user's desired difficulty level to improve the user's engagement in exercise tasks. Future work will focus on clinical feasibility of this approach in increasing stroke survivors' engagement in their therapy programs.
机译:认知心理学的许多领域已经阐明了练习中最佳难度的概念:流程理论,挑战点框架和期望的难度。以参与者期望的难度进行锻炼具有改善运动学习和用户参与治疗的潜力。动机和参与是锻炼计划成功的重要因素。作者先前证明,错误放大可用于将挑战级别引入到机器人到达任务中,并且机器学习算法可以将难度动态调整为所需级别,准确度为85%。基于这些发现,我们提出了概念验证研究的结果,该研究调查了在理想难度条件下练习的影响。对于难度级别,具有预定义随机顺序的控制条件被认为更适合于本研究(与恒定或持续增加的难度相比)。与对照组相比,通过以他们所希望的困难练习任务,实验组的参与者认为自己的表现明显更高,并且报告完成任务所需的精力更低。而且,根据自我报告,实验组的参与者平均愿意比对照组的平均水平继续训练4.6个训练块(约45分钟)。这项研究证明了以用户期望的难度水平进行练习以提高用户参与锻炼任务的效率。未来的工作将集中于这种方法在增加卒中幸存者对其治疗计划的参与方面的临床可行性。

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