首页> 外文期刊>Journal of Optimization Theory and Applications >An Approach to Fuzzy Noncooperative Nash Games
【24h】

An Approach to Fuzzy Noncooperative Nash Games

机译:模糊非合作纳什博弈的一种方法

获取原文
获取原文并翻译 | 示例
           

摘要

Systems that involve more than one decision maker are often optimized using the theory of games. In the traditional game theory, it is assumed that each player has a well-defined quantitative utility function over a set of the player has a well-defined quantitative utility function over a set of the player decision space. Each player attempts to maximize/minimize his/her own expected utility and each is assumed to know the extensive game in full. At present, it cannot be claimed that the first assumption has been shown to be true in a wide variety of situations involving complex problems in economics, engineering, social and political sciences due to the difficulty inherent in defining an adequate utility function for each player in these types of problems. On the other hand, in many of such complex problems, each player has a heuristic knowledge of the desires of the other players and a heuristic knowledge of the control choices that they will make in order to meet their ends. In this paper, we utilize fuzzy set theory in order to incorporate the players' heuristic knowledge of decision making into the framework of conventional game theory or ordinal game theory. We define a new approach to N-person static fuzzy noncooperative games and develop a solution concept such as Nash for these types of games. We show that this general formulation of fuzzy noncooperative games can be applied to solve multidecision-making problems where no objective function is specified. The computational procedure is illustrated via application to a multiagent optimization problem dealing with the design and operation of future military operations.
机译:涉及多个决策者的系统通常使用博弈论进行优化。在传统的博弈论中,假设每个玩家在一组玩家上都具有定义明确的定量效用函数,并且在一组玩家决策空间上都具有定义明确的定量效用函数。每个玩家尝试最大化/最小化他/她自己的预期效用,并且假定每个玩家都完全了解广泛的游戏。目前,由于在为经济学中的每个参与者定义适当的效用函数方面存在固有的困难,因此不能说第一个假设在涉及经济学,工程学,社会和政治学等复杂问题的各种情况下都显示为正确。这些类型的问题。另一方面,在许多这样的复杂问题中,每个参与者都具有对其他参与者的欲望的启发式知识,以及对他们为满足自己的目标而做出的控制选择的启发式知识。在本文中,我们利用模糊集理论将玩家的决策启发式知识纳入传统博弈论或有序博弈论的框架。我们为N人静态模糊非合作游戏定义了一种新方法,并针对这些类型的游戏开发了诸如Nash之类的解决方案概念。我们表明,模糊非合作博弈的一般公式可用于解决没有指定目标函数的多决策制定问题。通过应用到处理未来军事行动的设计和操作的多主体优化问题来说明该计算过程。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号