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首页> 外文期刊>Journal of Neuroscience Methods >Assessment of executive function in adolescence: A comparison of traditional and virtual reality tools
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Assessment of executive function in adolescence: A comparison of traditional and virtual reality tools

机译:青春期执行功能的评估:传统和虚拟现实工具的比较

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Paper-pencil type tests are traditionally used in the assessment of executive functions (EF); however, concerns have been raised as to whether these represent actual functioning in everyday life. Virtual reality (VR) environments offer a novel alternative for the assessment of cognitive function and therefore have the potential to enhance the evaluation of EF by presenting individuals with stimuli that come closer to reproducing everyday situations. The aims of this study were to (1) establish which traditional paper-pencil EF tests from the Delis-Kaplan Executive Function System (D-KEFS) are associated with performance on a VR-Stroop task and (2) compare D-KEFS tests and the VR-Stroop task in their ability to predict everyday EF and behavior, as measured by the Behavioral Rating Inventory of Executive Function (BRIEF) and the Child Behavior Checklist (CBCL). Thirty-eight typically developing adolescents aged between 13 and 17 years completed the ClinicaVR: Classroom-Stroop, and five D-KEFS subtests (Trail Making, Tower, Twenty Questions, Verbal Fluency and Color-Word Interference). Their parents completed the BRIEF and CBCL questionnaires. The results indicate that performance on the VR-Stroop task correlates with both traditional forms of EF assessment (D-KEFS, BRIEF). In particular, performance on the VR-Stroop task was closely associated with performance on a paper-pencil inhibition task. Furthermore, VR-Stroop performance more accurately reflected everyday behavioral EF than paper-pencil tasks. VR appears to offer an ecological perspective on everyday functioning and could be seen as complementary to traditional tests in the assessment of complex cognitive abilities.
机译:传统上,纸铅笔式测试用于评估执行功能(EF)。然而,人们担心这些因素是否代表了日常生活中的实际功能。虚拟现实(VR)环境为评估认知功能提供了一种新颖的选择,因此有可能通过向个人提供更接近重现日常情况的刺激来增强对EF的评估。这项研究的目的是(1)确定来自Delis-Kaplan执行功能系统(D-KEFS)的传统纸铅笔EF测试与VR-Stroop任务的性能相关联,以及(2)比较D-KEFS测试以及VR-Stroop任务在预测日常EF和行为方面的能力,这由执行功能行为评分清单(BRIEF)和儿童行为清单(CBCL)进行衡量。 38名典型的13至17岁的青少年完成了ClinicaVR:Classroom-Stroop,以及5个D-KEFS子测验(跟踪制作,测塔,二十个问题,口语流利度和色词干扰)。他们的父母填写了“摘要”和CBCL问卷。结果表明,VR-Stroop任务的绩效与两种传统形式的EF评估相关(D-KEFS,简述)。特别是,VR-Stroop任务的性能与纸笔抑制任务的性能密切相关。此外,VR-Stroop的性能比纸质铅笔任务更准确地反映了日常行为EF。虚拟现实似乎提供了日常功能的生态学观点,可以看作是对复杂认知能力评估中传统测试的补充。

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