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Extreme Consumption Drinking Gaming and Prepartying Among High School Students

机译:高中学生的极端消费饮酒游戏和派对

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Drinking games and prepartying (i.e., drinking before going to a social gathering/event) have emerged as high-risk drinking behaviors in high school students. The present study examines the current prepartying behaviors of high school students who report current participation in extreme-consumption games (e.g., chugging) with those who do not. High school students (N=182) reporting current drinking-games participation completed anonymous surveys. Gamers who prepartied frequently (versus those who did not) were approximately 1.5times more likely to play extreme-consumption games, even after controlling for demographics, typical consumption, and participation in other types of drinking games. Practitioners should target adolescents who participate in extreme consumption games, particularly those who participate in this high-risk activity as a form of prepartying.
机译:饮酒游戏和开派对(即在参加社交聚会/活动前喝酒)已成为高中学生的高风险饮酒行为。本研究调查了高中生当前的派对前行为,这些高中生报告了目前正在参加的极端消费游戏(例如拥抱)和未参加过这种游戏的学生。高中学生(N = 182)报告了当前的饮酒游戏参与情况已完成匿名调查。经常参加游戏的玩家(相对于未参加游戏的玩家)玩极端消费游戏的可能性大约高1.5倍,即使在控制了人口统计特征,典型消费和参加其他类型的饮酒游戏之后也是如此。从业者应针对参加极端消​​费游戏的青少年,尤其是那些参加这种高风险活动作为聚会的年轻人。

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