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Geometrical ray-bundle reverberation modeling

机译:几何射线束混响建模

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The classical ray approach for monostatic ocean boundary reverberation has been re-examined based on a geometrical ray-bundle concept. In this new formulation, the impulse response for the averaged scattering intensity is expressed by a simple function consisting of continuous ray-bundle quantities with respect to the time, and which can be regarded as a generalized function for ray-based reverberation in a boundary cell. To numerically evaluate this impulse response, a zeroth- and a first-order polynomial interpolation method are respectively applied to approximate the ray-bundle quantities. Then, the impulse function is reduced to the forms of the delta function and the rectangular function either with or without linear amplitude modulation linear in time. These basic functions are used to develop an explicit numerical scheme for the monostatic reverberation, which originates in the split-step marching algorithm for the range. This numerical scheme provides a considerable accuracy even with larger range steps and gives reasonable results for numerical examples of ocean waveguides with isovelocity, summer, and winter sound-speed profiles.
机译:基于几何射线束概念,对单基地海洋边界混响的经典射线方法进行了重新检验。在这种新公式中,对平均散射强度的脉冲响应由一个简单的函数表示,该函数由相对于时间的连续射线束量组成,并且可以将其视为边界单元中基于射线的混响的广义函数。 。为了对脉冲响应进行数值评估,分别采用零阶和一阶多项式插值方法来近似射线束量。然后,在具有或不具有随时间线性变化的线性幅度调制的情况下,将脉冲函数减小为增量函数和矩形函数的形式。这些基本功能用于为单静态混响开发一种明确的数值方案,该方案源自该范围的分步步进算法。该数值方案即使在较大的步距范围内也可提供相当高的精度,并为具有等速性,夏季和冬季声速剖面的海洋波导的数值示例提供合理的结果。

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