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Efficient Algorithm for Long-Range Monostatic Reverberation in Shallow Water Using Geometrical Ray-Bundle

机译:几何射线束的浅水中远距离静态混响的高效算法

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An efficient algorithm for long-range monostatic reverberation is developed using geometrical ray-bundle as its propagation model. In the standard approach for reverberation modeling, scattered signals are numerically integrated along the rough surface. In this work, the integration along the rough surface is converted to an integration along the delay time of source signal. It can be expressed in an analytic form under the assumption of ignoring time-dispersion effect. Repetitive eigen-ray searches for calculating scattered signals are avoided by using a split-step marching algorithm for the range based on the geometrical ray-bundle. When the bottom is range-dependent, arrival times of scattered signals from the rough bottom at same range is different according to azimuthal angles and they cannot be directly summed in time domain. The reverberation signals along the azimuthal angles are interpolated to obtain new reverberation signals at certain times. They are summed to compute a time series reverberation signal from the rough sloping bottom. The algorithm is applied to problems of reverberation modeling workshop, and its results are compared with those from the standard reverberation algorithm.
机译:以几何射线束为传播模型,提出了一种有效的远距离单静态混响算法。在混响建模的标准方法中,散射信号沿粗糙表面在数值上进行积分。在这项工作中,沿粗糙表面的积分被转换为沿源信号延迟时间的积分。它可以在忽略时间分散效应的假设下以解析形式表示。通过使用基于几何射线束的范围的分步步进算法,避免了用于计算散射信号的重复特征射线搜索。当底部与范围相关时,来自粗糙底部的散射信号在相同范围内的到达时间根据方位角而不同,并且不能在时域中直接求和。沿着方位角的混响信号被内插以获得在特定时间的新的混响信号。将它们相加即可从粗糙的倾斜底部计算出时间序列混响信号。将该算法应用于混响建模车间的问题,并将其结果与标准混响算法的结果进行比较。

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