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首页> 外文期刊>Journal of clinical nursing >The effectiveness of therapeutic play, using virtual reality computer games, in promoting the psychological well-being of children hospitalised with cancer.
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The effectiveness of therapeutic play, using virtual reality computer games, in promoting the psychological well-being of children hospitalised with cancer.

机译:使用虚拟现实计算机游戏进行的治疗性游戏在促进癌症住院儿童的心理健康方面的有效性。

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AIMS: To examine the effectiveness of therapeutic play, using virtual reality computer games, in minimising anxiety and reducing depressive symptoms in Hong Kong Chinese children hospitalised with cancer. BACKGROUND: There has been an increase in the use of therapeutic play intervention to help children cope with the stress of hospitalisation. However, it is not clear whether therapeutic play is an appropriate psychological intervention for Chinese children hospitalised with cancer. DESIGN: A non-equivalent control group pretest-post-test, between-subject design was employed. METHOD: Hong Kong Chinese Children (8-16 years of age), admitted to a paediatric oncology ward for the treatment of cancer during a 14-month period, were invited to participate in the study. Of the 122 children, 70 formed the control group receiving routine nursing care and 52 in the experimental group receiving therapeutic play interventions. RESULTS: The results showed that children in the experimental group reported statistically significant fewer depressive symptoms than children in the control group on day 7. The results, however, find no differences in children's anxiety scores between the two groups on day 7. CONCLUSION: The study provides empirical evidence to support the effectiveness of therapeutic play, using virtual reality computer games, in the psychological preparation of children hospitalised with cancer, thus charting a path towards promoting holistic and quality care. RELEVANCE TO CLINICAL PRACTICE: The findings heighten the awareness in healthcare professionals that play is a very important part of children's life and that they need play even when they are ill.
机译:目的:使用虚拟现实计算机游戏检查治疗游戏在减少住院癌症的香港中国儿童的焦虑和减轻抑郁症状方面的有效性。背景:治疗性游戏干预在帮助儿童应对住院压力方面的使用有所增加。然而,尚不清楚治疗性游戏是否适合住院治疗的中国儿童的心理干预。设计:采用非等效对照组的前测后测,受试者间设计。方法:邀请香港华裔儿童(8-16岁)在14个月内接受小儿肿瘤病房的癌症治疗,该研究被邀请参加。在122名儿童中,有70名组成的对照组接受常规护理,实验组中有52名接受治疗性游戏干预。结果:结果显示,实验组的儿童在第7天的抑郁症状在统计学上显着低于对照组的儿童。然而,结果发现,在第7天,两组的儿童焦虑评分没有差异。结论:该研究提供了经验证据,以支持使用虚拟现实计算机游戏治疗癌症的有效性,从而为癌症住院儿童的心理准备提供了依据,从而画出了促进整体和优质护理的道路。与临床实践的关系:研究结果提高了医疗保健专业人员的认识,即游戏是儿童生活中非常重要的组成部分,即使生病也需要游戏。

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