首页> 外文期刊>Journal of burn care & research: official publication of the American Burn Association >The effect of virtual reality on pain and range of motion in adults with burn injuries.
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The effect of virtual reality on pain and range of motion in adults with burn injuries.

机译:虚拟现实对烧伤成人的疼痛和运动范围的影响。

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Few studies have empirically investigated the effects of immersive virtual reality (VR) on postburn physical therapy pain control and range of motion (ROM). We performed a prospective, randomized controlled study of the effects of adding VR to standard therapy in adults receiving active-assisted ROM physical therapy, by assessing pain scores and maximal joint ROM immediately before and after therapy on two consecutive days. Thirty-nine inpatients, aged 21 to 57 years (mean 35 years), with a mean TBSA burn of 18% (range, 3-60%) were studied using a within-subject, crossover design. All patients received their regular pretherapy pharmacologic analgesia regimen. During physical therapy sessions on two consecutive days (VR one day and no VR the other day; order randomized), each patient participated in active-assisted ROM exercises with an occupational or physical therapist. At the conclusion of each session, patients provided 0 to 100 Graphic Rating Scale measurements of pain after each 10-minute treatment condition. On the day with VR, patients wore a head-position-tracked, medical care environment-excluding VR helmet with stereophonic sound and interacted in a virtual environment conducive to burn care. ROM measurements for each joint exercised were recorded before and after each therapy session. Because of nonsignificant carryover and order effects, the data were analyzed using simple paired t-tests. VR reduced all Graphic Rating Scale pain scores (worst pain, time spent thinking about the pain, and pain unpleasantness by 27, 37, and 31% respectively), relative to the no VR condition. Average ROM improvement was slightly greater with the VR condition; however, this difference failed to reach clinical or statistical significance (P = .243). Ninety-seven percent of patients reported zero to mild nausea after the VR session. Immersive VR effectively reduced pain and did not impair ROM during postburn physical therapy. VR is easily used in the hospital setting and offers a safe, nonpharmacologic adjunctive analgesic treatment.
机译:很少有研究凭经验研究沉浸式虚拟现实(VR)对烧伤后物理疗法疼痛控制和运动范围(ROM)的影响。通过对连续两天治疗前后的疼痛评分和最大关节ROM进行评估,我们对接受主动辅助ROM物理治疗的成人在标准治疗中添加VR的效果进行了一项前瞻性,随机对照研究。使用受试者内部交叉设计研究了29名年龄在21至57岁(平均35岁),平均TBSA烧伤率为18%(范围为3-60%)的住院患者。所有患者均接受常规的治疗前药理镇痛方案。在连续两天的物理治疗过程中(一天一次VR,第二天没有VR;随机分配),每位患者均由职业或物理治疗师参加了主动辅助ROM锻炼。在每个疗程结束时,患者在每10分钟的治疗条件后提供0到100个图形评定量表的疼痛度量。在使用VR的那天,患者佩戴了头部位置跟踪的医疗环境(不包括带有立体声声音的VR头盔),并且在有利于烧伤护理的虚拟环境中进行了交互。在每次治疗之前和之后,记录每个运动关节的ROM测量值。由于没有显着的结转和订单影响,因此使用简单的配对t检验对数据进行了分析。相对于没有VR的情况,VR降低了所有图形评定量表的疼痛评分(最差的疼痛,花费在思考疼痛上的时间和疼痛不适)分别减少了27%,37%和31%。在VR条件下,平均ROM改善略大。然而,这种差异未能达到临床或统计学意义(P = .243)。在VR疗程后,有97%的患者报告为零至轻度恶心。身临其境的VR可有效减轻疼痛,并且在烧伤后的物理治疗过程中不会损害ROM。 VR在医院环境中很容易使用,并提供安全,非药物辅助镇痛治疗。

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