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Responses during Facial Emotional Expression Recognition Tasks Using Virtual Reality and Static IAPS Pictures for Adults with Schizophrenia

机译:使用虚拟现实和静态IAPS图片的精神分裂症成人在面部情绪表达识别任务中的反应

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Technology-assisted intervention has the potential to adaptively individualize and improve outcomes of traditional schizophrenia (SZ) intervention. Virtual reality (VR) technology, in particular, has the potential to simulate real world social and communication interactions and hence could be useful as a therapeutic platform for SZ. Emotional face recognition is considered among the core building blocks of social communication. Studies have shown that emotional face processing and understanding is impaired in patients with SZ. The current study develops a novel VR-based system that presents avatars that can change their facial emotion dynamically for emotion recognition tasks. Additionally, this system allows real-time measurement of physiological signals and eye gaze during the emotion recognition tasks, which can be used to gain insight about the emotion recognition process in SZ population. This study further compares VR-based facial emotion recognition with that of the more traditional emotion recognition from static faces using a small usability study. Results from the usability study suggest that VR could be a viable platform for SZ intervention and implicit signals such as physiological signals and eye gaze can be utilized to better understand the underlying pattern that is not available from user reports and performance alone.
机译:技术辅助干预有可能自适应个性化和改善传统精神分裂症(SZ)干预的结果。具体而言,虚拟现实(VR)技术有可能模拟现实世界的社交和通信相互作用,因此可以用作SZ的治疗平台。社交沟通核心构建块中考虑了情感人脸识别。研究表明,SZ患者的情绪面部处理和理解受损。目前的研究开发了一种基于VR的基于VR的系统,它呈现了可以动态地改变他们的面部情绪以动态地用于情感识别任务。此外,该系统允许在情感识别任务期间实时测量生理信号和眼睛凝视,这可用于在SZ人口中深入了解情绪识别过程。本研究进一步将基于VR的面部情感识别与使用小的可用性研究的静态面更传统的情感识别进行了比较。可用性研究的结果表明,VR可以是SZ干预的可行平台,并且可以利用诸如生理信号和眼注视的隐式信号来更好地理解用户报告和性能的潜在模式。

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