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首页> 外文期刊>Japan journal of industrial and applied mathematics >Computation of the Shapley value of minimum cost spanning tree games: #P-hardness and polynomial cases
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Computation of the Shapley value of minimum cost spanning tree games: #P-hardness and polynomial cases

机译:最小成本生成树游戏的Shapley值的计算:#P硬度和多项式情况

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We show that computing the Shapley value of minimum cost spanning tree games is #P-hard even if the cost functions are restricted to be (0, 1) -valued. The proof is by a reduction from counting the number of minimum 2-terminal vertex cuts of an undirected graph, which is #P-complete.We also investigate minimum cost spanning tree games whose Shapley values can be computed in polynomial time. We show that if the cost function of the given network is a subtree distance, which is a generalization of a tree metric, then the Shapley value of the associated minimum cost spanning tree game can be computed in O(n~4)time, where n is the number of players.
机译:我们表明,即使成本函数被限制为(0,1)值,计算最小成本生成树游戏的Shapley值也是#P-hard。证明是通过减少对无向图的最小2末端顶点割的数量进行计数而得出的,该数量是#P-完全的。我们还研究了最小生成树游戏,其Shapley值可以在多项式时间内计算。我们表明,如果给定网络的成本函数是子树距离,这是树度量的一般化,则可以在O(n〜4)时间中计算关联的最小成本生成树游戏的Shapley值,其中n是玩家人数。

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