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Decision-making in long-term cocaine users: Effects of a cash monetary contingency on Gambling task performance.

机译:可卡因长期使用者的决策:现金或有现金对赌博任务绩效的影响。

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BACKGROUND: The Iowa Gambling task, which typically incorporates hypothetical monetary earnings and losses for performance, has been widely used to measure decision-making in substance abusers. We examined the effects of a cash monetary contingency on Gambling task performance in cocaine abusers and control participants. METHODS: Twenty-two long-term cocaine smokers who met DSM-IV criteria for cocaine dependence and 24 non-cocaine-using control participants completed this study. Both groups were similar in terms of age, executive function, and self-reported alcohol and marijuana use. All participants performed the Gambling task under two counterbalanced conditions: under one condition, earnings and losses were hypothetical, and under the other condition, earnings and losses were in cash. RESULTS: Condition x group interactions on card selection and task completion time were noted (p<0.05). Under the hypothetical payment condition, cocaine abusers selected a greater proportion of cards from disadvantageous decks than advantageous decks (p<0.05), but took a similar amount of time to complete the task, relative to control participants. However, under the cash payment condition, no group differences were seen for card selection and cocaine abusers took more time than controls to complete the task (p<0.05). CONCLUSIONS: The application of tangible consequences improved the decision-making and effort of cocaine abusers on the Gambling task, relative to control participants. These findings underscore the importance of considering population-specific factors (e.g., sensitivity to instructional vs. consequential control) when conducting neuropsychological research in substance abusers.
机译:背景:爱荷华州的赌博任务通常将假设的金钱收入和损失结合起来,以提高绩效,已被广泛用于衡量吸毒者的决策。我们研究了可卡因滥用者和控制参与者中现金意外支出对赌博任务绩效的影响。方法:22名符合DSM-IV可卡因依赖标准的长期可卡因吸烟者和24名不使用可卡因的对照参与者完成了本研究。两组在年龄,执行功能以及自我报告的饮酒和大麻使用方面相似。所有参与者都在两种相互抵消的条件下执行赌博任务:在一种情况下,收益和损失是假设的,而在另一种情况下,收益和损失是现金的。结果:记录了条件x组在卡片选择和任务完成时间上的交互作用(p <0.05)。在假设的付款条件下,可卡因滥用者从不利的卡组中选择比有利卡组更多的卡(p <0.05),但相对于控制参与者而言,花费了相似的时间来完成任务。但是,在现金支付的情况下,选择卡的人群没有差异,可卡因滥用者比对照组花费更多的时间来完成任务(p <0.05)。结论:与对照组相比,有形后果的应用改善了可卡因滥用者在赌博任务上的决策和努力。这些发现强调了在对吸毒者进行神经心理学研究时考虑特定人群因素的重要性(例如,对教学控制和结果控制的敏感性)。

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