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Neuro game Therapy to improve wrist control in children with cerebral palsy: A case series

机译:神经游戏疗法可改善脑瘫患儿的腕部控制:一个病例系列

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摘要

Objective: This case series examines the feasibility, specificity, and preliminary effectiveness of NeuroGame Therapy (NGT) for improving wrist control in four children with cerebral palsy (CP). NGT uses surface electromyographic (sEMG) signals routed through motivating computer games to improve motor control. Methods: Primary outcomes of NGT included feasibility (hours of play) and specificity (changes in sEMG activity during game play). Secondary outcomes included changes in co-contraction, range of motion, segmental alignment, and spontaneous upper extremity function following intervention. Results: Participants completed a mean of 8.8 hours of NGT over 5-6 weeks. Participants demonstrated dramatic improvement of the sEMG activity during game play. Several participants also showed improvements in range of motion, co-contraction, and spontaneous upper extremity function following NGT. Conclusion: This case series provides evidence for the feasibility, specificity, and effectiveness of NGT. Future studies will pair NGT with functional practice to improve transfer of learning to daily activities.
机译:目的:本案例系列探讨了神经游戏疗法(NGT)改善四名脑瘫(CP)儿童手腕控制的可行性,特异性和初步有效性。 NGT使用通过激励计算机游戏路由的表面肌电(sEMG)信号来改善运动控制。方法:NGT的主要结果包括可行性(游戏时间)和特异性(游戏过程中sEMG活动的变化)。次要结果包括干预后共同收缩,运动范围,节段对准和自发性上肢功能的改变。结果:参与者在5-6周内平均完成了8.8小时的NGT。参与者展示了游戏期间sEMG活动的显着改善。几位参与者还显示出NGT后运动范围,共同收缩和自发性上肢功能的改善。结论:该病例系列为NGT的可行性,特异性和有效性提供了证据。未来的研究将把NGT与功能实践结合起来,以改善学习向日常活动的转移。

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