首页> 外文期刊>Zeitschrift fur Angewandte Mathematik und Mechanik >INTERACTIVE CONSTRUCTION OF B-SPLINE APPROXIMATIONS OF SURFACES AND A TESSELATION ALGORITHM FOR THE REPRESENTATION OF TRIMMED SURFACES FOR USE IN NUMERICAL GRID GENERATION
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INTERACTIVE CONSTRUCTION OF B-SPLINE APPROXIMATIONS OF SURFACES AND A TESSELATION ALGORITHM FOR THE REPRESENTATION OF TRIMMED SURFACES FOR USE IN NUMERICAL GRID GENERATION

机译:曲面的B样条逼近的交互构造以及表示网格的数值化算法在网格生成中的应用

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摘要

Grid generation is concerned with discretizing surfaces and surrounding volumes in three-dimensional space. Often, the originally given surfaces contain errors, such as gaps between surfaces, intersecting surfaces, or overlapping surfaces. A method is presented for the correction of such errors. The method replaces a faulty, discontinuous geometry by a new set of continuous surface patches. The second part of this paper deals with the representation of trimmed surfaces, i.e., surfaces with holes. Many applications, including surface rendering and grid generation, require an approximation of the complement of the part of a trimmed surface that is ''cut out'' by the holes. An approach for decomposing the valid part of a trimmed surface into a set of four-sided surfaces (without holes) is discussed. [References: 11]
机译:网格生成与在三维空间中离散化曲面和周围体积有关。通常,最初给定的曲面包含错误,例如曲面之间的间隙,相交的曲面或重叠的曲面。提出了一种用于校正这种误差的方法。该方法通过一组新的连续曲面补丁来替换有缺陷的,不连续的几何图形。本文的第二部分涉及修剪曲面的表示,即带有孔的曲面。许多应用程序,包括表面渲染和网格生成,都需要被孔“切出”的修整表面部分的近似值。讨论了一种将修剪表面的有效部分分解为一组四个侧面(无孔)的方法。 [参考:11]

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