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Supporting self-management of obesity using a novel game architecture

机译:使用新颖的游戏架构支持肥胖症的自我管理

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摘要

Obesity has commonly been addressed using a one size fits all' approach centred on a combination of diet and exercise. This has not succeeded in halting the obesity epidemic, as two-thirds of American adults are now obese or overweight. Practitioners are increasingly highlighting that one's weight is shaped by myriad factors, suggesting that interventions should be tailored to the specific needs of individuals. Health games have potential to provide such tailored approach. However, they currently tend to focus on communicating and/or reinforcing knowledge, in order to suscitate learning in the participants. We argue that it would be equally, if not more valuable, that games learn from participants using recommender systems. This would allow treatments to be comprehensive, as games can deduce from the participants' behaviour which factors seem to be most relevant to his or her weight and focus on them. We introduce a novel game architecture and discuss its implications on facilitating the self-management of obesity.
机译:肥胖症通常采用一种以饮食和运动相结合的全能方法解决。由于目前三分之二的美国成年人肥胖或超重,因此未能成功阻止肥胖流行。从业者越来越强调一个人的体重是由无数因素决定的,这表明干预措施应针对个人的特定需求而量身定制。健康游戏有潜力提供这种量身定制的方法。但是,他们目前倾向于集中于交流和/或加强知识,以促进参与者的学习。我们认为,使用推荐系统从参与者那里学习游戏同样有价值,甚至更有价值。这将使治疗变得更加全面,因为游戏可以从参与者的行为中推断出哪些因素似乎与他或她的体重最相关,并专注于这些因素。我们介绍一种新颖的游戏架构,并讨论其对促进肥胖症自我管理的影响。

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