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首页> 外文期刊>Virtual reality >Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds
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Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds

机译:多用户混合现实系统“格列佛的世界”:以物质世界和虚拟世界的交汇处的协同教育为例

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摘要

This case study is about 'Gulliver's World', a multi-user mixed reality environment that functions simultaneously as interactive edutainment platform and learning environment as well as flexible infrastructure for the expansion of mixed reality environments via innovations in technology and media art. As an exhibition project, the installation is characterized by a nonlinear exhibition concept that activates interaction between individual users and different modes of virtual reality as well as collaboration among the users themselves. At seven workstations, people of all age groups range along the Reality-Virtuality continuum while collaboratively creating 3D worlds. Results of these creation activities are interactive worlds at the nexus of theatre, digital film production and game environment. As a research project, 'Gulliver's World' features multilevel infrastructure with exemplary content in which the latest insights and models to emerge from HCI research as well as concepts of mixed reality and virtual environments and their supporting technology are brought together and developed further.
机译:本案例研究涉及“格列佛的世界”,这是一个多用户混合现实环境,它同时充当交互式教育平台和学习环境,以及通过技术和媒体艺术创新来扩展混合现实环境的灵活基础架构。作为展览项目,该装置的特点是具有非线性展览概念,可激活单个用户与不同虚拟现实模式之间的交互以及用户自身之间的协作。在七个工作站上,各个年龄段的人都沿着Reality-Virtuality连续体分布,同时共同创建3D世界。这些创作活动的结果是剧院,数字电影制作和游戏环境之间的互动世界。作为一项研究项目,“格列佛的世界”以具有示范性内容的多层基础设施为特征,其中将来自HCI研究的最新见解和模型以及混合现实和虚拟环境的概念及其支持技术整合在一起并进一步发展。

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