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Exploring the relationship between perceived electronic service quality, satisfaction, and personality: a study of Taiwan's online game industry

机译:探索感知的电子服务质量,满意度和个性之间的关系:对台湾网络游戏产业的研究

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摘要

E-commerce is transforming the form of competition, the speed of operation, and the way of interactions, services, products, and money from consumers to companies and from companies to suppliers. Developing an e-commerce ability has grown into a principal thing for companies. Service quality is normally related to customers' behavioural intentions and actual behavioural patterns in product and service settings. Therefore, electronic service quality (e-SQ) is likely to be a determinant of e-commerce success. However, few studies have examined the effects of customer personality traits on perceived e-commerce service quality and web behaviours. An online game is a game played over some form of computer network. The online game industry has grown fast into an important industry in Taiwan. Based on the above, the purpose of this study is to explore the relationship between perceived e-SQ, satisfaction, and personality and it aims at the online game industry in Taiwan. The findings can supply important information for improvements and a basis for further research for researchers and practitioners.
机译:电子商务正在改变竞争形式,运营速度以及交互方式,服务,产品和金钱的方式,从消费者到公司,从公司到供应商。发展电子商务能力已成为公司的首要任务。服务质量通常与客户在产品和服务设置中的行为意图和实际行为模式有关。因此,电子服务质量(e-SQ)可能是电子商务成功的决定因素。但是,很少有研究检查过客户个性特征对感知的电子商务服务质量和网络行为的影响。在线游戏是通过某种形式的计算机网络进行的游戏。网络游戏产业已迅速成长为台湾的重要产业。基于上述,本研究的目的是探讨感知的e-SQ,满意度和个性之间的关系,并针对台湾的网络游戏行业。这些发现可以为改进提供重要信息,并为研究人员和从业人员提供进一步研究的基础。

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