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Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting

机译:通过内部集成和游戏测试改进学习游戏的设计

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摘要

Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educational researchers have sought to define design principles in order to lessen the difficulty involved with game design. In spite of these efforts, there is still a paucity of empirical research in support of significant direct learning gains that result from time spent in a game environment. This study investigated the effectiveness of a design and development approach centered on playtesting, with the purpose of ensuring the proper intrinsic integration of multiplication properties, concepts, and strategies within the game’s mechanics.
机译:设计和开发用于学习的游戏是一项艰巨的努力。具有教育意义的游戏设计师不仅必须制作引人入胜且激励人心的游戏,还必须确保通过玩法进行学习。教育研究人员试图定义设计原则,以减轻游戏设计所涉及的难度。尽管进行了这些努力,但仍缺乏足够的经验研究来支持因在游戏环境中花费的时间而产生的直接学习成果。这项研究调查了以游戏测试为中心的设计和开发方法的有效性,目的是确保游戏机制中乘法属性,概念和策略的适当内在整合。

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