首页> 外文会议>International Conference on Cooperation Between the Universitas Pendidikan Indonesia and the Universitas Pendidikan Sultan Idris >LESSONS LEARNED IN GAME PLAYING ACTIVITIES USING PLAYTESTING IN A GAME-BASED LEARNING APPROACH
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LESSONS LEARNED IN GAME PLAYING ACTIVITIES USING PLAYTESTING IN A GAME-BASED LEARNING APPROACH

机译:在基于游戏的学习方法中使用PlayTesting的游戏活动中学到的经验教训

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The ability to use games as a teaching and learning tool requires two-pronged approach, i.e. playing games or/and developing games. This article introduces findings from a research study that focus on learning by playing games, as a game user research field. The study focuses on lessons learned from findings revealing important issues in helping designers to understand users (gamers) and assess on how the designers should serve their needs. By using playtesting approach and procedures, this paper will discuss on the research aim in transmitting the gamer's experiences in learning computing lessons (topics or domains). The objectives include (1) finding the computing lessons where game playing activities can be used as a teaching and learning method, (2) measuring playtest level gain by playing games for meaningful play in computing education, and (3) analyzing experiences gained by playing games for teaching and learning computing lessons. A qualitative research design was selected to answer three research questions. The study reveals findings from observing a phenomenon without interfering from several case studies which illustrate the process of playtesting activity by a group of participants using multi-model methods. The multi-modal methods consist of a direct observation and interview sessions were used to analyze common experiences gained by playing games for teaching purposes. Analytical results through data interpretation coding was done systematically to identify and categorize specific observable actions or characteristics. The study suggests that game playing activities can become a meaningful and knowledgeable play in education.
机译:使用游戏作为教学和学习工具的能力需要双管齐下的方法,即玩游戏或/和开发游戏。本文介绍了一项研究研究的调查结果,它专注于游戏游戏作为游戏用户研究领域。该研究侧重于从调查结果中吸取的经验教训,揭示了帮助设计师了解用户(游戏玩家)并评估设计者如何满足其需求的重要问题。通过使用PlayTesting方法和程序,本文将讨论关于在学习计算课程(主题或域名)中传输游戏玩家的经验的研究。目标包括(1)找到游戏玩的计算课程可以用作教学和学习方法,(2)通过在计算教育中玩游戏来测量游戏,并且(3)分析通过演奏获得的经验用于教学和学习计算课程的游戏。选择了一个定性的研究设计来回答三个研究问题。该研究揭示了在不干扰几种情况下观察现象的发现,该研究说明了使用多模型方法通过一组参与者进行游戏活动的过程。多模态方法包括直接观察和面试会议,用于分析通过玩游戏进行教学目的获得的共同经验。通过数据解释编码的分析结果系统地完成,以识别和分类特定的可观察行为或特征。这项研究表明,游戏活动可以成为教育的有意义和知识渊博的戏剧。

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