首页> 外文期刊>Systems and Computers in Japan >Generating Head-Eye Movement for Virtual Actor
【24h】

Generating Head-Eye Movement for Virtual Actor

机译:为虚拟演员产生头脑运动

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Multimedia content such as videos and games often includes animation, in which virtual actors engage in conversations. In constructing such an animation, there are many factors to be considered, such as the content of the utterance and the state of conversation, which necessitates a large amount of time and labor. To deal with this problem, this paper presents a method by which the head and eye movements of the virtual actor can be generated in a simple way, synchronized with the conversation. In this method, the view line angle is defined as the sum of the head and eye rotations. A shared motion mechanism is considered in which the ratio of the head and eye rotations is dynamically adjusted according to the view line direction, so that a composite movement of the head and eyes is generated. Letting the two modules generating the head and the eye movements share the same conversation state, head and eye movements synchronized with the conversation are generated. Finally, the proposed method is applied, and the animation of a virtual actor synchronized with the conversation is demonstrated.
机译:诸如视频和游戏之类的多媒体内容通常包括动画,虚拟演员在其中进行对话。在构造这样的动画时,要考虑许多因素,例如话语的内容和会话状态,这需要大量的时间和精力。为了解决这个问题,本文提出了一种方法,通过该方法可以以简单的方式与对话同步地生成虚拟演员的头部和眼睛的运动。在这种方法中,视线角度定义为头部和眼睛旋转的总和。考虑一种共享运动机制,其中根据视线方向动态调节头和眼的旋转比例,从而生成头和眼的复合运动。让产生头部和眼睛运动的两个模块共享相同的对话状态,就会生成与对话同步的头部和眼睛运动。最后,该方法得到了应用,并演示了与对话同步的虚拟演员的动画。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号