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首页> 外文期刊>Prosthetics and orthotics international >Quantification of activity during wheelchair basketball and rugby at the National Veterans Wheelchair Games: A pilot study.
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Quantification of activity during wheelchair basketball and rugby at the National Veterans Wheelchair Games: A pilot study.

机译:全国退伍军人轮椅运动会上轮椅篮球和橄榄球活动的量化:一项试点研究。

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摘要

To date, no published data exists on distances and speeds traveled by rugby or basketball players during game play. The purpose of this study was to provide quantitative information of selected characteristics of wheelchair basketball and rugby game play. A miniaturized data logger was used to collect the distance traveled, average velocity, activity time, and number of starts and stops during basketball and rugby games. Participants were recruited prior to wheelchair basketball and rugby tournaments during the 2007 and 2008 National Veterans Wheelchair Games. Inclusion criteria were age 18 years or older and been participating in wheelchair basketball or rugby. The wheelchair rugby athletes on average traveled 2364.78 +/- 956.35 meters at 1.33 +/- 0.25 m/sec with 242.61 +/- 80.31 stops and starts in 29.98 +/- 11.79 min of play per game. The wheelchair basketball athletes on average traveled 2679.52 +/- 1103.66 m at 1.48 +/- 0.13 m/sec with 239.78 +/- 60.61 stops and starts in 30.28 +/- 9.59 min of play per game. Previous research has not reported basketball or rugby game play variables such as these, making this data set unique. The information could be used by players and coaches to create training protocols to better prepare for game conditions.
机译:迄今为止,尚无关于橄榄球或篮球运动员在比赛过程中行驶的距离和速度的公开数据。这项研究的目的是提供有关轮椅篮球和橄榄球比赛所选特征的定量信息。微型数据记录器用于收集篮球和橄榄球比赛期间的行进距离,平均速度,活动时间以及开始和停止的次数。在2007年和2008年全国退伍军人轮椅运动会期间,在轮椅篮球和橄榄球比赛之前招募了参与者。入选标准为18岁或18岁以上并参加过轮椅篮球或橄榄球比赛。轮椅橄榄球运动员平均以1.33 +/- 0.25 m / sec的速度行驶2364.78 +/- 956.35米,其中242.61 +/- 80.31停下并开始每场比赛29.98 +/- 11.79分钟。轮椅篮球运动员平均以1.48 +/- 0.13 m / sec的速度行驶2679.52 +/- 1103.66 m,其中239.78 +/- 60.61停下并开始每场比赛30.28 +/- 9.59分钟。先前的研究尚未报告篮球或橄榄球比赛等变量,因此该数据集是独一无二的。玩家和教练可以使用该信息来创建训练协议,以更好地为比赛条件做准备。

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