首页> 外文期刊>Prevention science: the official journal of the Society for Prevention Research >Higher Childhood Peer Reports of Social Preference Mediates the Impact of the Good Behavior Game on Suicide Attempt
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Higher Childhood Peer Reports of Social Preference Mediates the Impact of the Good Behavior Game on Suicide Attempt

机译:较高的儿童期社会偏好的同伴报告介导了良好行为游戏对自杀企图的影响

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摘要

The Good Behavior Game (GBG) is a universal classroom-based preventive intervention directed at reducing early aggressive, disruptive behavior and improving children's social adaptation into the classroom. The GBG is one of the few universal preventive interventions delivered in early elementary school that has been shown to reduce the risk for future suicide attempts. This paper addresses one potential mechanism by which the GBG lowers the risk of later suicide attempt. In this study, we tested whether the GBG, by facilitating social adaptation into the classroom early on, including the level of social preference by classmates, thereby lowers future risk of suicide attempts. The measure of social adaptation is based on first and second grade peer reports of social preference ("which children do you like best?"; "which children don't you like?"). As part of the hypothesized meditational model, we examined the longitudinal association between childhood peer social preference and the risk of future suicide attempt, which has not previously been examined. Data were from an epidemiologically based randomized prevention trial, which tested the GBG among two consecutive cohorts of first grade children in 19 public schools and 41 classrooms. Results indicated that peer social preference partially mediated the relationship between the GBG and the associated reduction of risk for later suicide attempts by adulthood, specifically among children characterized by their first grade teacher as highly aggressive, disruptive. These results suggest that positive childhood peer relations may partially explain the GBG-associated reduction of risk for suicide attempts and may be an important and malleable protective factor for future suicide attempt.
机译:良好行为游戏(GBG)是一种基于教室的通用预防干预措施,旨在减少早期的攻击性,破坏性行为并改善儿童对教室的社会适应能力。 GBG是在小学早期实施的为数不多的普遍预防措施之一,已被证明可以减少未来自杀未遂的风险。本文探讨了GBG降低以后自杀未遂风险的一种潜在机制。在这项研究中,我们测试了GBG是否通过尽早促进社交适应课堂的发展,包括同学的社交偏好水平,从而降低了未来自杀未遂的风险。衡量社会适应程度的依据是一年级和二年级的社会偏好同伴报告(“您最喜欢哪个孩子?”;“您不喜欢哪个孩子?”)。作为假设的冥想模型的一部分,我们研究了童年同龄人的社会偏好与未来自杀未遂风险之间的纵向关联,而此前从未进行过研究。数据来自基于流行病学的随机预防试验,该试验在19个公立学校和41个教室的两个连续的一年级儿童队列中进行了GBG测试。结果表明,同龄人的社会偏好部分地介导了GBG与成年以后自杀未遂风险的相关降低之间的关系,特别是在以其一年级老师为特征的儿童中,他们具有高度的攻击性和破坏性。这些结果表明,积极的儿童同龄人关系可能部分解释了GBG相关的自杀未遂风险的降低,并且可能是未来自杀未遂的重要且可延展的保护因素。

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