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Use of Nintendo Wii Fit? In the rehabilitation of outpatients following total knee replacement: A preliminary randomised controlled trial

机译:使用Nintendo Wii Fit?在全膝关节置换术后门诊患者的康复中:一项初步的随机对照试验

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Objectives: To determine whether Nintendo Wii Fit? is an acceptable adjunct to physiotherapy treatment in the rehabilitation of balance, lower extremity movement, strength and function in outpatients following total knee replacement. Design: Preliminary randomised controlled trial. Setting: Outpatient department of a rehabilitation hospital. Participants: Adult outpatients following total knee replacement. Interventions: The study group received a physiotherapy session followed by 15. minutes of Wii Fit gaming activities. The games encouraged lateral and multidirectional weight shifting, and provided visual feedback regarding postural balance. The control group received a physiotherapy session followed by 15. minutes of lower extremity strengthening and balance training exercises. Main outcome measures: Length of outpatient rehabilitation, 2-minute walk test, knee range of motion, timed standing, Activity-specific Balance Confidence Scale, Lower Extremity Functional Scale and Numeric Pain Rating Scale, all measured on admission and every 2 weeks until discharge. A patient satisfaction survey was completed at discharge. Results: Seventeen males (34%) and 33 females (66%) with a mean age of 68 (standard deviation 11) years participated in the study. No significant differences in age, gender, days since surgery or length of outpatient rehabilitation were found between the groups. In addition, there were no significant differences in pain (P=0.220), knee flexion (P=0.951), knee extension (P=0.492), walking speed (P=0.855), timed standing tasks (P=0.289), Lower Extremity Functional Scale (P=0.079), Activity-specific Balance Confidence Scale (P=0.523) or patient satisfaction with therapy services (P=0.201) between the groups. Conclusions: Wii Fit is potentially acceptable as an adjunct to physiotherapy intervention for outpatients following total knee replacement, provided the games chosen challenge balance and postural control, and use the lower extremities. Further research is needed to establish whether video games as a therapy adjunct increase patient motivation and compliance with rehabilitation goals.ClinicalTrials.gov ID: NCT01548664.
机译:目标:确定Nintendo Wii Fit是否适合?在全膝关节置换术后门诊患者恢复平衡,下肢运动,力量和功能方面,是物理治疗可接受的辅助手段。设计:初步随机对照试验。地点:康复医院的门诊部。参与者:全膝关节置换术后的成人门诊患者。干预措施:研究组接受了物理治疗,随后进行了15分钟的Wii Fit游戏活动。比赛鼓励横向和多方向的重量转移,并提供有关姿势平衡的视觉反馈。对照组接受了物理治疗,随后进行了15分钟的下肢强化和平衡训练练习。主要结局指标:门诊康复时间,2分钟步行测试,膝关节活动范围,定时站立,特定于活动的平衡信心量表,下肢功能量表和数字疼痛评定量表,所有这些均在入院时以及出院前每2周测量一次。出院时完成了患者满意度调查。结果:平均年龄为68岁(标准差为11岁)的17位男性(34%)和33位女性(66%)参加了研究。两组之间在年龄,性别,手术后天数或门诊康复时间上均无显着差异。此外,疼痛(P = 0.220),膝盖屈曲(P = 0.951),膝盖伸展(P = 0.492),步行速度(P = 0.855),定时站立任务(P = 0.289),下肢疼痛无明显差异。两组之间的肢体功能量表(P = 0.079),活动特异性平衡信心量表(P = 0.523)或患者对治疗服务的满意度(P = 0.201)。结论:Wii Fit可以作为全膝关节置换术后门诊患者理疗干预的辅助手段,前提是要选择游戏来挑战平衡和姿势控制,并使用下肢。需要进一步研究以确定视频游戏是否可作为一种治疗辅助手段来增加患者的积极性和对康复目标的依从性。ClinicalTrials.govID:NCT01548664。

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