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Cross-layer sequential sensing with effective throughput maximization in time-slotted cognitive networks

机译:时隙认知网络中具有有效吞吐量最大化的跨层顺序感测

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This paper studies slotted cognitive networks which include multiple spectrum bands and time is divided into slots. In order to increase the opportunity to use idle band, we consider that a secondary user sequentially senses multiple bands within a time slot. To maximize effective throughput excluding sensing overhead, transmission overhead and useless transmission while interference is guaranteed, we shall determine sensing time, frame size, and which band a secondary user sends frames in. We study two sequential sensing policies, namely forward sensing and recall sensing, which determine which band to transmit; the former policy forwardly senses bands one by one, and the latter policy senses a band and records the related information which is used to return back to the band if the effective throughput of other being sensed bands is lower than that of the band. Analyses verified by simulations are developed for the sensing policies; based on the analysis, we find optimal sensing time in physical layer, frame size in medium access control layer. We compare the forward and recall sensing policies with a sequential sensing merely with information in physical layer. Numerical results show that (ⅰ) the forward and recall sensing policies outperform the compared sequential sensing policy and (ⅱ) the recall sensing policy outperforms the forward sensing policy at light load. In addition, the effects of sensing time and frame on the forward and recall sensing are extensively studied.
机译:本文研究了包含多个频谱带的时隙认知网络,并将时间划分为时隙。为了增加使用空闲频带的机会,我们认为辅助用户在一个时隙内顺序感测多个频带。为了最大程度地提高有效吞吐量(不包括传感开销,传输开销和无用传输),同时又保证了干扰,我们将确定传感时间,帧大小以及辅助用户发送帧的频段。我们研究了两种顺序传感策略,即前向传感和召回传感,确定要传输的频段;前一种策略是逐个向前感测频段,而后一种策略是感测一个频段并记录相关信息,如果其他被感测频段的有效吞吐量低于该频段的有效吞吐量,则该信息将用于返回该频段。通过仿真验证了针对感测策略的分析;在分析的基础上,我们找到了物理层的最佳检测时间,介质访问控制层的帧大小。我们仅将物理层中的信息与顺序感测进行比较,将向前和召回感测策略进行比较。数值结果表明,在轻载时,(ⅰ)转发和召回感知策略的性能优于比较的顺序感知策略;(and)召回感知策略优于正向感知策略的性能。另外,还广泛研究了感测时间和帧对前向和回想感测的影响。

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