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A Game-theoretic analysis on the economic viability of mobile content pre-staging

机译:移动内容预升级经济可行性的博弈分析

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The rapid growth of demand for data in wireless communications has driven the mobile service carriers and the research community to seek both effective technical and alternative solutions to the data demand problem. One particular solution, content pre-staging, tries to push content as close to the mobile device as possible in order to lower demand at peak times. Assuming the interesting case that mobile device storage could be made available as part of the mobile carrier's system capacity either directly by the end user or indirectly by the carrier, this paper investigates the potential economic impacts on the mobile service business and various stakeholders of content pre-staging. We explore the economic implications of content pre-staging by modeling the interplay among the mobile carrier, end users, and the content provider in a game theoretic framework. The carrier designs pricing mechanisms to affect the behaviors of the content provider and end users for the purpose of profit maximization. In particular, two prices are introduced, the price charged to the content provider to pre-stage content on mobile device storage, and the monetary reward to compensate users for the usage of their mobile device storage. Although the individual incentive of the carrier is not necessarily aligned with social incentives, the welfare analysis of content pre-staging shows that the practice improves social welfare by increasing network efficiency. Localizing content increases the overall profitability of mobile service business which is positively related to the relevance of the pre-staged content. The carrier's pricing mechanisms determine the manner in which the increased profitability of the business is shared by various interested parties. While the carrier may design prices strategically to retain a larger share of the increased profitability, content pre-staging can benefit all the three parties in the game, i.e., the carrier gains in saved capacity and new revenue, users gain QoE, content, and financial rewards for sharing mobile device storage, and the content provider gains in increased revenue from increased content access.
机译:无线通信中对数据的需求的快速增长驱使移动服务运营商和研究界寻求针对数据需求问题的有效技术和替代解决方案。一种特定的解决方案,即内容预登台,试图将内容推到尽可能靠近移动设备的位置,以便在高峰时间降低需求。假设有趣的情况是,移动设备存储可以由最终用户直接提供,也可以由运营商间接提供,作为移动运营商系统容量的一部分,因此,本文研究了对移动服务业务和内容提供商的各种利益相关者的潜在经济影响-分期。通过在游戏理论框架中对移动运营商,最终用户和内容提供商之间的相互作用进行建模,我们探索了内容预安排的经济意义。运营商设计了定价机制,以影响内容提供商和最终用户的行为,以实现利润最大化。特别地,引入两个价格,向内容提供者收取的价格以在移动设备存储上预存储内容,以及为用户补偿使用其移动设备存储的货币奖励。尽管运营商的个人激励不一定与社会激励相一致,但是对内容预演出的福利分析表明,这种做法通过提高网络效率来提高社会福利。对内容进行本地化可以提高移动服务业务的整体盈利能力,这与预先准备的内容的相关性正相关。运营商的定价机制决定了各种利益相关方分享业务利润增长的方式。尽管运营商可以策略性地设计价格以保留增加的利润中的更大份额,但内容预安排可以使游戏中的所有三个方面受益,即,运营商获得了节省的容量和新收入,用户获得了QoE,内容和提供共享移动设备存储的经济奖励,内容提供商通过增加内容访问获得更多收入。

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