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A Mobile 3-D Display Processor With A Bandwidth-Saving Subdivider

机译:具有带宽节省细分功能的移动式3D显示处理器

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A mobile 3-D display processor with a subdivider is presented for higher visual quality on handhelds. By combining a subdivision technique with a 3-D display, the processor can support viewers see realistic smooth surfaces in the air. However, both the subdivision and the 3-D display processes require a high number of memory operations to mobile memory architecture. Therefore, we make efforts to save the bandwidth between the processor and off-chip memory. In the subdivider, we propose a recomputing based depth-first scheme that has much smaller working set than prior works. The proposed scheme achieves about 100:1 bandwidth reduction over the prior subdivision methods. Also the designed 3-D display engine reduces the bandwidth to 27% by reordering the operation sequence of the 3-D display process. This bandwidth saving translates into reductions of off-chip access energy and time. Consequently the overall bandwidth of both the subdivision and the 3-D display processes is affordable to a commercial mobile bus. In addition to saving bandwidth, our work provides enough visual quality and performance. Overall the 3-D display engine achieves 325 fps for 480×320 display resolution.
机译:提出了带有细分器的移动式3D显示处理器,以提高手持设备的视觉质量。通过将细分技术与3-D显示器相结合,处理器可以支持观看者在空中看到逼真的光滑表面。但是,细分和3-D显示过程都需要对移动存储体系结构进行大量存储操作。因此,我们努力节省处理器与片外存储器之间的带宽。在细分中,我们提出了一种基于重新计算的深度优先方案,该方案的工作集比以前的工作要小得多。与现有的细分方法相比,提出的方案可实现约100:1的带宽减少。通过重新排序3-D显示过程的操作顺序,设计的3-D显示引擎还将带宽降低到27%。这种带宽节省转化为片外访问能量和时间的减少。因此,细分和3-D显示过程的整体带宽对于商用移动总线来说是可以承受的。除了节省带宽外,我们的工作还提供了足够的视觉质量和性能。总体而言,3-D显示引擎在480×320显示分辨率下可达到325 fps。

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