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Head-tracking virtual 3-D display for mobile devices

机译:用于移动设备的头部跟踪虚拟3D显示

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摘要

Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and automatically detect the user intentions. Using cameras as an input modality provides single-handed operations in which the users' actions are recognized without interactions with the screen or keypad. In this context, we have constructed a real-time mobile application prototype where the user's position and gaze is determined in real time, a technique that enables the display of true three-dimensional objects even on a typical 2-D LCD screen. We have defined a series of interaction methods where the user's motion and camera input realistically control the viewpoint on a 3-D scene. The head movement and gaze can be used to interact with hidden objects in a natural manner just by looking at them. We provide a description of the embedded implementation at a system-level where we highlight the application development challenges and trade-offs that need to be dealt with battery powered mobile devices. The implementation includes a parallel pipeline that reduces the latencies of the application.
机译:计算机视觉使相机数据可以在用户界面中使用,以分析3-D上下文并自动检测用户意图。使用摄像头作为输入方式可提供单手操作,无需与屏幕或键盘进行交互即可识别用户的动作。在这种情况下,我们构建了一个实时移动应用程序原型,可以实时确定用户的位置和视线,该技术甚至可以在典型的二维LCD屏幕上显示真实的三维对象。我们定义了一系列交互方法,其中用户的运动和摄像机输入可实际控制3D场景上的视点。头部的移动和凝视可以通过自然的方式与隐藏的对象进行交互,只需看着它们即可。我们在系统级别上对嵌入式实现进行了描述,重点介绍了电池供电的移动设备需要应对的应用程序开发挑战和折衷方案。该实现包括可减少应用程序延迟的并行管道。

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