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Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons

机译:用于图形用户界面元素的视觉仪器的测量仪器的开发(visqual):移动游戏图标背景下的测试

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Graphical user interfaces are widely common and present in everyday human-computer interaction, dominantly in computers and smartphones. Today, various actions are performed via graphical user interface elements, e.g., windows, menus and icons. An attractive user interface that adapts to user needs and preferences is progressively important as it often allows personalized information processing that facilitates interaction. However, practitioners and scholars have lacked an instrument for measuring user perception of aesthetics within graphical user interface elements to aid in creating successful graphical assets. Therefore, we studied dimensionality of ratings of different perceived aesthetic qualities in GUI elements as the foundation for the measurement instrument. First, we devised a semantic differential scale of 22 adjective pairs by combining prior scattered measures. We then conducted a vignette experiment with random participant (n = 569) assignment to evaluate 4 icons from a total of pre-selected 68 game app icons across 4 categories (concrete, abstract, character and text) using the semantic scales. This resulted in a total of 2276 individual icon evaluations. Through exploratory factor analyses, the observations converged into 5 dimensions of perceived visual quality: Excellence/Inferiority, Graciousness/Harshness, Idleness/Liveliness, Normalness/Bizarreness and Complexity/Simplicity. We then proceeded to conduct confirmatory factor analyses to test the model fit of the 5-factor model with all 22 adjective pairs as well as with an adjusted version of 15 adjective pairs. Overall, this study developed, validated, and consequently presents a measurement instrument for perceptions of visual qualities of graphical user interfaces and/or singular interface elements (VISQUAL) that can be used in multiple ways in several contexts related to visual human-computer interaction, interfaces and their adaption.
机译:图形用户界面广泛常见,并且在日常人机交互中呈现,主要在计算机和智能手机中。如今,各种操作通过图形用户界面元素,例如Windows,菜单和图标进行。一种吸引人的用户界面,适应用户需求和偏好逐渐重要,因为它通常允许有助于交互的个性化信息处理。然而,从业者和学者缺乏用于测量图形用户界面元素内的用户对美学的看法的仪器,以帮助创建成功的图形资产。因此,我们研究了GUI元素不同感知美学质量的评级的维度,作为测量仪器的基础。首先,通过结合现有的散射措施,我们设计了22个形容词对的语义差异等级。然后,我们将Vignette实验进行了随机参与者(n = 569)分配,以使用语义尺度的4个类别(具体,抽象,字符和文本)的预先选择的68游戏应用程序图标中评估4个图标。这导致总共2276个单独的图标评估。通过探索性因素分析,观察结果融入了视觉质量的5维度:卓越/劣势,贪婪/苛刻,闲置/活力,正常/奇异和复杂性/简单性。然后,我们继续进行确认因素分析,以测试所有22个形容性对的5因子模型的模型拟合以及调整后的15个形容词对。总的来说,这项研究开发了,验证,并因此提出了一种测量仪器,用于看起来的图形用户界面的视觉质量和/或奇异接口元件(票据)的看法,这些仪器可以在与视觉人机交互相关的多种情况下以多种方式使用,界面及其适应。

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