首页> 外文期刊>Transactions of the Society for Modeling and Simulation International >A COMPUTERIZED FORMAL MEANS TO REASON ABOUT COMPONENTS IN SIMULATION MODELS AND ENVIRONMENTS: Part Ⅰ: A Logic-Based Reasoning Methodology
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A COMPUTERIZED FORMAL MEANS TO REASON ABOUT COMPONENTS IN SIMULATION MODELS AND ENVIRONMENTS: Part Ⅰ: A Logic-Based Reasoning Methodology

机译:模拟模型和环境中构成要素的计算机化形式化方法:第一部分:基于逻辑的推理方法

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The modeling and simulation enterprise is rapidly expanding due to an influx of ideas and methods from artificial intelligence and simulation theory. This paper proposes a blending of theory, a formal logic based reasoning system, with Al-inspired symbolic programming methodology to develop an executable formal reasoning system. The principal focus is on runnable specifications and includes topics such as the formal system's roots, its scope and purpose, how it works, and how it may evolve. With reliance on appendix material to relate the work to others' and to define both the modeling and the environment problems in a general purpose context, the paper addresses such topics as procedural and non-procedural modes of reasoning, a dual reasoning mode to provide a modeler-accommodating reasoning system, automatic and semi-automatic translation from requirements and prior implementations to specifications and from specifications to implementations. Logic and logic programming are joined by a system and software scheme we've developed to promote symbolic computation within a context of high level numerically strong languages and, equally important, to support modeling life cycle activities, e.g., specifications creation, testing, development and use. Much of the discussion motivates and is motivated by material covered in part Ⅱ of the paper. The ensemble of logic, life cycle, and software development theories spanning both parts of the paper constitutes a theory for. a "general purpose simulation environment" with an executable formal reasoning capability as an integral part.
机译:由于来自人工智能和仿真理论的思想和方法的涌入,建模和仿真企业正在迅速扩展。本文提出将理论,基于形式逻辑的推理系统与以Al启发的符号编程方法进行融合,以开发可执行的形式推理系统。主要关注于可运行的规范,并包括诸如正式系统的根源,范围和目的,其工作方式以及其发展方式等主题。依靠附录材料将工作与他人联系起来,并在通用目的环境下定义建模和环境问题,本文讨论了诸如程序性和非程序性推理模式,双重推理模式等主题。建模者容纳推理系统,从需求和先前的实现到规范以及从规范到实现的自动和半自动转换。逻辑和逻辑编程与我们开发的系统和软件方案结合在一起,可以在高级数字强度语言的上下文中促进符号计算,并且同等重要,以支持建模生命周期活动,例如规范创建,测试,开发和开发。采用。本文的第二部分涵盖了很多讨论,并且受到了很多讨论的启发。跨越本文两部分的逻辑,生命周期和软件开发理论的结合构成了一个理论。具有通用形式推理能力的“通用仿真环境”是必不可少的部分。

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