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Festival gamification: Conceptualization and scale development

机译:节日游戏化:概念化和规模发展

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Based on self-determination theory, this study developed a Festival Gamification Scale (FGS). Through multi-study method, in study 1, five FGS dimensions were sorted through literature review, followed by twelve in-depth interviews. A total of 296 statements were extracted from interviews and were later narrowed down to 33 items under six dimensions. In study 2, 226 responses were collected from a cycling festival for exploratory factor analysis, resulting in twenty items under five dimensions. In study 3, 253 responses were obtained from a marathon festival for confirmatory factor analysis, resulting in sixteen items under five dimensions. In study 4, for examining model extension of the developed five-dimensional 16-item FGS, cross-validation analysis was performed using 219 responses from a religious festival.
机译:基于自决理论,本研究开发了节日游戏化量表(FGS)。通过多研究方法,在研究1中,通过文献综述对五个FGS维度进行了分类,然后进行了十二次深入访谈。从访谈中总共提取了296条陈述,后来又缩小为六个维度下的33项。在研究2中,从一个自行车节上收集了226个响应以进行探索性因素分析,结果得出五个维度下的20个项目。在研究3中,从马拉松节中获得了253个响应,用于验证性因素分析,结果得出了五个维度下的16个项目。在研究4中,为了检查已开发的5维16项FGS的模型扩展,使用来自宗教节日的219个响应进行了交叉验证分析。

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