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Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware

机译:具有3D图形硬件压缩技术的二级分层Z缓冲区

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The hierarchical Z-buffer is application-invisible and more efficient than the traditional Z-buffer for quickly rejecting hidden geometries. But there are construction and management issues associated with integrating a hierarchical Z-buffer into current graphics hardware. Here we present a two-level hierarchical Z-buffer algorithm, and provide solutions to these issues. Simulation results show that the bandwidth can be reduced by up to 35%. Moreover we propose a dynamic bi-level HZ-buffer compression technique that reduces the buffer size up by to 40%, and for which there is little performance degradation.
机译:分层Z缓冲区在应用程序中不可见,并且比传统Z缓冲区更有效,可快速拒绝隐藏的几何。但是,存在与将分层Z缓冲区集成到当前图形硬件中相关的构造和管理问题。在这里,我们提出了两级分层Z缓冲区算法,并提供了解决这些问题的方法。仿真结果表明,带宽最多可减少35%。此外,我们提出了一种动态的二级HZ缓冲区压缩技术,该技术可将缓冲区大小减少多达40%,并且性能几乎不会降低。

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