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A Model For Adapting 3d Graphics Based On Scalable Coding, Real-time Simplification And Remote Rendering

机译:基于可伸缩编码,实时简化和远程渲染的3d图形适应模型

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摘要

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
机译:当前大多数多人3D游戏只能在专用平台上玩,这需要专门设计的内容并通过预定义的网络进行通信。为了克服这些限制,OLGA(在线游戏)联盟设计了一个框架来开发分布式多人3D游戏。利用内容,平台和网络级别的可伸缩性来实现复杂性和质量之间的最佳权衡。

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