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A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game

机译:基于图形的游戏场景表示;最小化计算机游戏异常的方法

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When we design the computer games, new concepts are hard to communicate because the development of the new computer games is far less formalized compared with other software. However, the creative processing additionally has the benefit if the new concepts of the computer games are widely used and discussed. We focus on understanding the ideas to be shared between the game designer and the game programmer in the game design. The research defines a graph-based representation of game scenarios is in terms of Event graph, State graph, and Action graph forms in order to minimize anomalies of game flow design. This method in our research can reduce unexpected and undesirable game situations. Also it reduces the mismatched information between the game designer and the game programmer in game-playing. Compared with the existing method such as storyboard, flowchart, and SSM, we demonstrate the viability of our game design methodology.
机译:当我们设计计算机游戏时,很难传达新概念,因为与其他软件相比,新计算机游戏的开发形式化要少得多。但是,如果计算机游戏的新概念得到广泛使用和讨论,那么创造性处理还具有好处。我们专注于理解在游戏设计中游戏设计师和游戏程序员之间共享的想法。该研究以事件图,状态图和动作图的形式定义了基于图形的游戏场景表示,以最大程度地减少游戏流程设计的异常情况。我们研究中的这种方法可以减少意外和不良的游戏情况。而且,它减少了游戏设计者和游戏程序员之间游戏过程中的信息不匹配。与故事板,流程图和SSM等现有方法相比,我们证明了我们的游戏设计方法的可行性。

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