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A Distributed Game Methodology for Crowdsensing in Uncertain Wireless Scenario

机译:不确定无线场景下的人群感知分布式游戏方法

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With the exponentially increasing number of mobile devices, crowdsensing has been a hot topic to use the available resource of neighbor mobile devices to perform sensing tasks cooperatively. However, there still remain three main obstacles to be solved in the practical system. First, since mobile devices are selfish and rational, it is natural to provide cooperation for sensing with a reasonable payment. Meanwhile, due to the arrival and departure of sensing tasks, resource should be allocated and released dynamically when sensing task comes or leaves. To this end, this paper designs a game theoretic approach based incentive mechanism to encourage the "best" neighbor mobile devices to share their own resource for sensing. Next, in order to adjust resource among mobile devices for the better crowdsensing response, an auction based task migration algorithm is proposed, which can guarantee the truthfulness of announced price of auctioneer, individual rationality, profitability, and computational efficiency. Moreover, taking into account the random movement of mobile devices resulting in the stochastic connection, we also use multi-stage stochastic decision to take posterior resource allocation to compensate for inaccurate prediction. The numerical results show the effectiveness and improvement of the proposed multi-stage stochastic programming based distributed game theoretic methodology (SPG) for crowdsensing.
机译:随着移动设备数量的成倍增加,使用邻近移动设备的可用资源来协同执行传感任务已成为热门话题。但是,在实际系统中仍然需要解决三个主要障碍。首先,由于移动设备是自私的和理性的,因此自然而然地以合理的费用提供合作以进行传感。同时,由于传感任务的到达和离开,当传感任务开始或离开时,应动态分配和释放资源。为此,本文设计了一种基于博弈论方法的激励机制,以鼓励“最佳”邻居移动设备共享自己的感知资源。接下来,为了调整移动设备之间的资源以获得更好的人群反应,提出了一种基于拍卖的任务迁移算法,该算法可以保证拍卖人公布价格的真实性,个人合理性,获利能力和计算效率。此外,考虑到导致随机连接的移动设备的随机移动,我们还使用多阶段随机决策来进行后验资源分配,以补偿不准确的预测。数值结果表明,所提出的基于多阶段随机规划的分布式博弈理论(SPG)用于人群感知的有效性和改进。

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