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Multi-camera tele-immersion system with real-time model driven data compression

机译:具有实时模型驱动数据压缩功能的多摄像机远程浸入系统

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Vision-based full-body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real time. In this paper, we introduce a skeleton-based compression method using motion estimation where kinematic parameters of the human body are extracted from the point cloud data in each frame. First we address the issues regarding the data capturing and transfer to a remote site for the tele-immersive collaboration. We compare the results of the existing compression methods and the proposed skeleton-based compression technique. We examine the robustness and efficiency of the algorithm through experimental results with our multi-camera tele-immersion system. The proposed skeleton-based method provides high and flexible compression ratios from 50:1 to 5000:1 with reasonable reconstruction quality (peak signal-to-noise ratio from 28 to 31 dB) while preserving real-time (10+ fps) processing.
机译:用于远程身临其境的基于视觉的全身3D重建会生成大量数据点,这些数据点必须通过网络实时发送。在本文中,我们介绍了一种使用运动估计的基于骨骼的压缩方法,其中从每帧的点云数据中提取人体的运动学参数。首先,我们要解决有关数据捕获和传输到远程站点以进行远程沉浸式协作的问题。我们比较了现有压缩方法和建议的基于骨骼的压缩技术的结果。我们通过多相机远距浸入系统的实验结果来检验算法的鲁棒性和效率。所提出的基于骨架的方法可提供50:1至5000:1的高且灵活的压缩比,并具有合理的重建质量(峰值信噪比从28到31 dB),同时保留了实时(10+ fps)处理。

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