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Function-based approach to mixed haptic effects rendering

机译:基于功能的混合触觉效果渲染方法

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摘要

Commonly, surface and solid haptic effects are defined in such a way that they hardly can be rendered together. We propose a method for defining mixed haptic effects including surface, solid, and force fields. These haptic effects can be applied to virtual scenes containing various objects, including polygon meshes, point clouds, impostors, and layered textures, voxel models as well as function-based shapes. Accordingly, we propose a way how to identify location of the haptic tool in such virtual scenes as well as consistently and seamlessly determine haptic effects when the haptic tool moves in the scenes with objects having different sizes, locations, and mutual penetrations. To provide for an efficient and flexible rendering of haptic effects, we propose to concurrently use explicit, implicit and parametric functions, and algorithmic procedures.
机译:通常,表面和实体触觉效果的定义方式使得它们几乎无法一起呈现。我们提出了一种定义包括表面场,实体场和力场在内的混合触觉效果的方法。这些触觉效果可以应用于包含各种对象的虚拟场景,包括多边形网格,点云,冒名顶替者和分层纹理,体素模型以及基于函数的形状。因此,我们提出了一种方法,当触觉工具在具有不同大小,位置和相互穿透的对象的场景中移动时,如何识别触觉工具在此类虚拟场景中的位置以及一致且无缝地确定触觉效果。为了提供有效且灵活的触觉效果呈现,我们建议同时使用显式,隐式和参数函数以及算法过程。

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