首页> 外文期刊>The Visual Computer >3D cartoon face generation by local deformation mapping
【24h】

3D cartoon face generation by local deformation mapping

机译:通过局部变形映射生成3D卡通脸

获取原文
获取原文并翻译 | 示例

摘要

We present a data-driven method for automatically generating a 3D cartoon of a real 3D face. Given a sparse set of 3D real faces and their corresponding cartoon faces modeled by an artist, our method models the face in each subspace as the deformation of its nearby exemplars and learn a mapping between the deformations defined by the real faces and their cartoon counterparts. To reduce the exemplars needed for learning, we regress a collection of linear mappings defined locally in both face geometry and identity spaces and develop a progressive scheme for users to gradually add new exemplars for training. At runtime, our method first finds the nearby exemplars of an input real face and then constructs the result cartoon face from the corresponding cartoon faces of the nearby real face exemplars and the local deformations mapped from the real face subspace. Our method greatly simplifies the cartoon generation process by learning artistic styles from a sparse set of exemplars. We validate the efficiency and effectiveness of our method by applying it to faces of different facial features. Results demonstrate that our method not only preserves the artistic style of the exemplars, but also keeps the unique facial geometric features of different identities.
机译:我们提出了一种数据驱动的方法,用于自动生成真实3D面孔的3D动画片。给定一组稀疏的3D真实面孔及其由艺术家建模的相应卡通面孔,我们的方法将每个子空间中的面孔建模为其附近示例的变形,并学习由真实面孔及其卡通对应物体定义的变形之间的映射。为了减少学习所需的样本,我们对在面部几何形状和标识空间中局部定义的线性映射进行了回归,并为用户开发了一种渐进方案,以逐步增加用于训练的新样本。在运行时,我们的方法首先找到输入的真实脸部的附近样本,然后根据附近的真实脸部样本的对应卡通脸和从真实脸部子空间映射的局部变形构造结果卡通脸。通过从稀疏样本中学习艺术风格,我们的方法极大地简化了卡通制作过程。通过将其应用于不同面部特征的面部,我们验证了该方法的效率和有效性。结果表明,我们的方法不仅保留了典范的艺术风格,而且还保留了不同身份的独特面部几何特征。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号