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Exploring hidden coherency of Ray-Tracing for heterogeneous systems using online feedback methodology

机译:使用在线反馈方法探索异构系统的射线追踪的隐藏相干性

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摘要

Although naturally adopting an embarrassingly parallel paradigm, Ray-Tracing is also categorized as an irregular program that is troublesome to run on graphics processing units (GPUs). Conventional designs suffer from a performance penalty due to the irregularity of the control flow and memory access caused by incoherent rays. This work aims to explore the hidden coherency of rays by designing a feedback-guided mechanism that serves the following concept: extraction of the hidden regular portions out of the irregular execution flow. The method records the correlation of ray attributes and the traversed path and groups the newly generated rays to reduce potential irregularities for the ongoing execution. This mechanism captures the information from the entire ray space and can extract the hidden coherency from both primary and derived rays. The result leads to performance gains and an increase in resource utilization. The performance becomes 2 to 2.5 times higher than the original GPU and CPU versions.
机译:尽管自然采用令人尴尬的并行范例,但Ray-Tracing也被归类为不规则程序,很难在图形处理单元(GPU)上运行。由于控制流的不规则性以及由不相干的射线引起的存储器访问,常规设计遭受性能损失。这项工作旨在通过设计一种反馈指导机制来探索射线的隐藏相干性,该机制具有以下概念:从不规则执行流中提取隐藏的规则部分。该方法记录射线属性和所遍历的路径的相关性,并对新生成的射线进行分组,以减少正在进行的执行的潜在不规则性。这种机制从整个射线空间捕获信息,并且可以从原始射线和派生射线中提取隐藏的相干性。结果导致性能提高和资源利用率的提高。性能是原始GPU和CPU版本的2到2.5倍。

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