首页> 外文期刊>The Visual Computer >Precomputed optimal one-hop motion transition for responsive character animation
【24h】

Precomputed optimal one-hop motion transition for responsive character animation

机译:用于响应字符动画的最佳单跳运动过渡预先计算

获取原文
获取原文并翻译 | 示例
           

摘要

Characters in interactive 3D applications are often animated by creating transitions from one motion clip to another in response to user input. It is not trivial, however, to achieve quick, natural-looking transitions between two arbitrary motion clips, especially when the two motions are dissimilar. To tackle this problem, we present a simple framework called optimal one-hop motion transition, which creates quick, natural-looking transitions on the fly without requiring careful manual specifications. The key ideas are (1) to insert a short intermediate motion clip, called a hop, between the source and destination motion clips, and (2) to select such a hop motion clip and its temporal alignment in an optimal way by solving a search problem. In the search problem, our framework tries to balance the naturalness of the resulting transitions and the responsiveness to user input. This search can be precomputed and the results can be stored in a lookup table, making the runtime cost to play an optimal transition negligible. We demonstrate that our framework is easily integrated into a widely used game engine, and that it greatly improves the quality of transitions in practical scenarios.
机译:交互式3D应用中的字符通常是通过以响应于用户输入从一个运动剪辑创建到另一个运动剪辑的转换而动画。然而,它不是实现两个任意运动剪辑之间的快速,自然的过渡,特别是当两种动作不一样。为了解决这个问题,我们展示了一个称为最佳单跳运动转换的简单框架,它会在不需要仔细的手动规格的情况下创造快速,自然的过渡。关键的想法是(1)以在源和目的地运动剪辑之间插入一个名为Hop的短中间运动剪辑,并且(2)以通过解决搜索以最佳方式选择这样的跳动运动剪辑及其时间对准问题。在搜索问题中,我们的框架试图平衡所产生的转换的自然度和对用户输入的响应性。可以预先计算此搜索,结果可以存储在查找表中,使运行时成本效果可忽略不计。我们展示了我们的框架很容易集成到广泛使用的游戏引擎中,并且它大大提高了实际情况的过渡的质量。

著录项

  • 来源
    《The Visual Computer》 |2019年第8期|1131-1142|共12页
  • 作者

    Koyama Yuki; Goto Masataka;

  • 作者单位

    Natl Inst Adv Ind Sci & Technol Cent 2 1-1-1 Umezono Tsukuba Ibaraki 3058568 Japan;

    Natl Inst Adv Ind Sci & Technol Cent 2 1-1-1 Umezono Tsukuba Ibaraki 3058568 Japan;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Motion transition; Character animation; Motion graphs;

    机译:运动转换;字符动画;运动图;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号