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Interactive animation generation of virtual characters using single RGB-D camera

机译:使用单个RGB-D摄像机交互式地生成虚拟角色的动画

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摘要

The rapid creation of 3D character animation by commodity devices plays an important role in enriching visual content in virtual reality. This paper concentrates on addressing the challenges of current motion imitation for human body. We develop an interactive framework for stable motion capturing and animation generation based on single Kinect device. In particular, we focus our research efforts on two cases: (1) The participant is facing the camera; or (2) the participant is turning around or is side facing the camera. Using existing methods, camera could obtain a profile view of the body, but it frequently leads to less satisfactory result or even failure due to occlusion. In order to reduce certain artifacts appeared at the side view, we design a mechanism to refine the movement of the human body by integrating an adaptive filter. After specifying the corresponding joints between the participant and the virtual character, the captured motion could be retargeted in a quaternion-based manner. To further improve the animation quality, inverse kinematics are brought into our framework to constrain the target's positions. A large variety of motions and characters have been tested to validate the performance of our framework. Through experiments, it shows that our method could be applied to real-time applications, such as physical therapy and fitness training.
机译:商品设备快速创建3D角色动画在丰富虚拟现实中的视觉内容方面起着重要作用。本文着重于解决当前人体模仿运动的挑战。我们开发了一个交互式框架,用于基于单个Kinect设备进行稳定的运动捕获和动画生成。特别是,我们将研究工作集中在两个案例上:(1)参与者正对着镜头;或(2)参与者正在转身或面对摄像机。使用现有方法,相机可以获取身体的轮廓图,但通常会导致效果不理想,甚至由于闭塞而导致故障。为了减少侧面出现的某些伪像,我们设计了一种机制,通过集成自适应滤波器来优化人体的运动。在指定参与者和虚拟角色之间的相应关节之后,可以以基于四元数的方式将捕获的动作重新定位。为了进一步提高动画质量,将反向运动学引入了我们的框架以约束目标的位置。已经测试了各种各样的动作和角色,以验证我们框架的性能。通过实验,表明我们的方法可以应用于实时应用,例如物理治疗和体能训练。

著录项

  • 来源
    《The Visual Computer》 |2019年第8期|849-860|共12页
  • 作者单位

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China|Beihang Univ, Qingdao Inst, Qingdao, Shandong, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China|Beihang Univ, Qingdao Inst, Qingdao, Shandong, Peoples R China;

    SUNY Stony Brook, Dept Comp Sci, Stony Brook, NY 11794 USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Character animation; Motion capture; Retargeting; RGB-D camera;

    机译:角色动画;动作捕捉;重定目标;RGB-D摄像头;

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