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首页> 外文期刊>Tecnologias del Aprendizaje, IEEE Revista Iberoamericana de >Improving Student Engagement With Project-Based Learning: A Case Study in Software Engineering
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Improving Student Engagement With Project-Based Learning: A Case Study in Software Engineering

机译:提高学生参与基于项目的学习:软件工程案例研究

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In the area of Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic thinking. Knowing that the value of flexible and personalized learning, teachers are changing the way they teach, using different active learning methodologies, such as flipped classroom, project-based learning, and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in the Computer Science bachelor's degree course, attending three curricular units: Information Systems Development, Data Structures, and Web Languages and Technologies. The approach followed by the teachers used project-based learning as an active learning methodology. This methodology allows us to achieve four main objectives: (i) improve student engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but depending on previous activity, often leads to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed both teachers and students to reach the objectives set.
机译:在信息和通信技术领域,除了参与的问题外,学生们常常在学习与建模和编程相关的学科困难。这些困难的原因是众所周知和在文献中描述的,指向抽象和逻辑思维的困难。知道灵活和个性化学习的价值,教师正在改变他们教导的方式,使用不同的主动学习方法,例如翻转课堂,基于项目的学习和对等指令。本文介绍了一个实验,以改善参加计算机科学学士学位学位课程的学生的学习经验,参加三个课程单位:信息系统开发,数据结构和Web语言和技术。该方法随后是教师使用基于项目的学习作为主动学习方法。这种方法使我们能够实现四个主要目标:(i)改善学生参与; (ii)(ii)提高学习成果成果(iii)增加课程成功率和(iv)允许学生体验软件开发生命周期的需要,感觉软件工程不是基于块的过程,而是根据以前的活动,通常是引导需要回到这个过程。通过使用活性方法获得的结果是由学生接受的,并允许教师和学生到达目标。

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