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The art student as data capturer: Engaging multimedia technology in teaching drawing to Visual Arts students at a tertiary level

机译:艺术专业的学生作为数据捕获者:将多媒体技术应用于大专级别的视觉艺术专业学生的绘画教学中

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Over the last four years I have been drawing on aspects of my own visual art practice ('data capture' digital drawing performances, 2004-) in my drawing teaching at the University of Cape Town. For this article I would like to share these projects and discuss the relevance of incorporating multimedia engagement in the teaching of traditional drawing at a tertiary level. First, moving images, sound, digital devices such as smartphones, tablets and engagement in online platforms are primary mediators of experience for many urban citizens. I find it relevant for students to not only reflect critically on the use of digital tools and online social platforms, but to experience and explore engaging with them directly as an experience by making them physical through drawing. In my experience through my teaching practice I have observed how this embodiment of the technology can provide useful tools of processing the volume of immaterial information that we engage with on a daily basis. A physical processing of multimedia material can also operate to provide an interesting engagement with perception, cognition and orientation. At another level, by bringing different media together in the physical studio of life drawing, there can be an interesting reflection and experience of different states of being in the world. These aspects are discussed through descriptions of a selection of my own creative practice and a second-year drawing project I teach at the Michaelis School of Fine Art, University of Cape Town titled, 'Interface: Image and text, the portrait as Dialogue'.
机译:在过去的四年中,我在开普敦大学的绘画教学中一直借鉴自己的视觉艺术实践(“数据捕获”数字绘画表演,2004-)。对于本文,我想分享这些项目,并讨论在第三级将多媒体互动纳入传统绘画教学的相关性。首先,移动图像,声音,智能手机,平板电脑等数字设备以及在线平台的使用是许多城市居民体验的主要中介者。我发现与学生相关的不仅是批判性地反思数字工具和在线社交平台的使用,而且还可以通过绘画使他们成为现实,从而直接体验和探索与他们的互动。在我的教学实践中,我观察到该技术的实施方式如何提供有用的工具来处理每天与我们互动的非实质性信息。多媒体材料的物理处理还可以使人们对感知,认知和定向产生有趣的参与。在另一个层面上,通过将不同的媒体整合到现实生活的绘画工作室中,可以对世界上的不同状态进行有趣的反思和体验。通过选择自己的创作实践和我在开普敦大学米迦勒美术学院教授的二年级素描项目的描述来讨论这些方面,题目是“界面:图像和文字,肖像作为对话”。

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