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Playable Case Studies: A New Educational Genre for Technical Writing Instruction

机译:可玩案例研究:技术写作教学的新教育类型

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A Playable Case Study (PCS) is a hybrid learning experience where students (1) participate in a fictional narrative that unfolds through an immersive, simulated environment and (2) engage in classroom activities and lessons that provide educational scaffolding and promote metacognition through in-game and out-of-game experiences. We present the Microcore PCS to illustrate the potential of this new type of experiential simulation that incorporates aspects of Alternate Reality Games (ARGs) to increase immersion and teach workplace literacies in the technical communication classroom. We explore results from a pilot test of Microcore with an undergraduate technical communication course, identifying design strategies that worked well and others that led to improvements that are currently being incorporated. We also provide questions to prompt future research of playable case studies and discuss our findings in a broader context of technical communication pedagogy.
机译:一个可玩的案例研究(PCS)是一个混合学习体验,学生(1)参与虚构的叙述,通过沉浸式,模拟环境和(2)参与课堂活动和课程,提供教育脚手架和促进通过促进元认知的课程游戏和游戏外的体验。我们介绍了Microcore PC,以说明这种新型体验模拟的潜力,其中包含替代现实游戏(ARGS)的方面来增加技术沟通课堂中的浸入和教导工作场所文字。我们利用本科技术沟通课程探索Microcore的试验试验结果,识别运用的设计策略以及其他导致目前正在纳入的改进的其他人。我们还提供疑问,以提示可玩案例研究的未来研究,并在更广泛的技术沟通教育教学中讨论我们的调查结果。

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