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Controlling interactive evolution of 8-bit melodies with genetic programming

机译:用遗传程序控制8位旋律的交互式进化

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Automatic music composition and sound synthesis is a field of study that gains continuously increasing attention. The introduction of evolutionary computation has further boosted the research towards exploring ways to incorporate human supervision and guidance in the automatic evolution of melodies and sounds. This kind of human–machine interaction belongs to a larger methodological context called interactive evolution (IE). For the automatic creation of art and especially for music synthesis, user fatigue requires that the evolutionary process produces interesting content that evolves fast. This paper addresses this issue by presenting an IE system that evolves melodies using genetic programming (GP). A modification of the GP operators is proposed that allows the user to have control on the randomness of the evolutionary process. The results obtained by subjective tests indicate that the utilization of the proposed genetic operators drives the evolution to more user-preferable sounds.
机译:自动音乐创作和声音合成是一个不断受到关注的研究领域。进化计算的引入进一步推动了该研究的发展,以探索将人类监督和指导纳入旋律和声音的自动进化中的方法。这种人机交互属于较大的方法论环境,称为交互进化(IE)。对于艺术的自动创作,尤其是对于音乐合成,用户的疲劳感要求进化过程产生快速发展的有趣内容。本文通过介绍一个使用遗传编程(GP)进化旋律的IE系统解决了这个问题。提出了GP运算符的一种修改,它允许用户控制进化过程的随机性。通过主观测试获得的结果表明,所提出的遗传算子的利用推动了向用户更喜欢的声音的演进。

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