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A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class

机译:一种“ KAHOOT!”方法:基于游戏的学习对高级布局生物学课程的有效性

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摘要

Background. Keeping high school students engaged and motivated to learn complex scientific concepts can be difficult and challenging; this is especially true if the task feels daunting and unfamiliar to the students. Incorporating educational technology, such as KAHOOT, into the classroom can help students learn scientific material even when it is difficult. Aim. Our objective is to determine the effectiveness of gamification in an Advanced Placement Biology ( AP biology) classroom by using the online game ‘KAHOOT!’ as a supplement to traditional teacher-centered learning. In addition, we determine the use of ‘KAHOOT!’ in enhancing student engagement and the learning experience for biology. Methods. A presentation on Transcription and Translation was given to a small group of high school AP Biology students ( n = 18, 18 women). After the presentation, the students were given 15 questions and twenty seconds to answer each question in the ‘KAHOOT!’ game. Both the students and the teacher were given a post-activity survey to assess their interest in the activity. Results. Based on the responses in the Students’ Survey, ‘KAHOOT!’ can be used as a gamified assessment tool to help students learn the topic of ‘Transcription and Translation’ by actively engaging them in a fun and exciting manner. Conclusion. The overall activity had a positive impact on the students and teacher as the students enjoyed learning Transcription and Translation through the use of ‘KAHOOT!’.
机译:背景。保持高中生的积极性和动机去学习复杂的科学概念可能是困难和挑战的;如果任务令学生感到艰巨和陌生,则尤其如此。在课堂上融入诸如KAHOOT之类的教育技术,即使在困难的情况下也可以帮助学生学习科学材料。目标。我们的目标是通过使用在线游戏“ KAHOOT!”作为对以教师为中心的传统学习的补充,来确定高级放置生物学(AP生物学)教室中游戏化的有效性。此外,我们决定使用“ KAHOOT!”来增强学生的参与度和生物学学习经验。方法。向一小群高中AP生物学学生(n = 18,18位女性)进行了有关转录和翻译的演讲。演讲结束后,在“ KAHOOT!”游戏中,给学生15个问题和20秒的时间回答每个问题。学生和老师都接受了活动后调查,以评估他们对该活动的兴趣。结果。根据学生调查中的回答,“ KAHOOT!”可以用作游戏化的评估工具,通过以有趣和令人兴奋的方式积极地参与进来,帮助学生学习“转录和翻译”主题。结论。整个活动对学生和老师产生了积极的影响,因为学生喜欢通过使用“ KAHOOT!”来学习转录和翻译。

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