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Using the SGDA Framework to Design and Evaluate Research Games

机译:使用SGDA框架设计和评估研究游戏

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摘要

Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design . Similar to serious games , such research games serve a dual purpose: 1) to create an enjoyable experience for research participants, and 2) to collect user insights to inform the design process. Aim. We propose that the Serious Game Design Assessment (SGDA) Framework , that evaluates both a game’s enjoyable purposes and its serious purposes, may be a valuable tool in assessing and developing research games . In this article, we apply the SGDA Framework to three existing research games , one involving train passengers in assessing potential future user experiences, one involving hospital staff in ideation for wearable technology, and one involving TV viewers in ideation for future video watching scenarios. Conclusion. The assessment of the three research games suggests that the framework is indeed applicable to research games and may, as such, provide HCI researchers with clear guidance when creating new research games .
机译:背景。数名HCI研究人员已开始在他们的研究中使用游戏设计元素来创建一种有趣的方法,使最终用户参与设计。与严肃游戏类似,此类研究游戏具有双重目的:1)为研究参与者创造愉悦的体验,以及2)收集用户的见解以告知设计过程。目标。我们建议,对游戏的愉悦目的和严肃目的进行评估的严肃游戏设计评估(SGDA)框架可能是评估和开发研究游戏的宝贵工具。在本文中,我们将SGDA框架应用到三个现有的研究游戏中,其中一个涉及火车乘客评估潜在的未来用户体验,一个涉及医院工作人员设计可穿戴技术,而另一个涉及电视观众设计未来视频观看场景。结论。对这三个研究游戏的评估表明,该框架确实适用于研究游戏,因此可以在创建新的研究游戏时为HCI研究人员提供明确的指导。

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